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nazradin
Apprentice


Joined: 23 Mar 2003
Posts: 114
Location: New Zealand

PostPosted: Sun Feb 22, 2004 6:36 am   

voice plug in question
 


has anyone playing simu games got the voice plug in to work?

I can get it to use the #speak command for triggers but as far as capturing speach goes it works intermitantly at best mostly not

ie

works:
Shallimar deeply says, "He do be workin on tackle after all."

doesnt:
Shallimar deeply says, "Ye kin try."

and then doesnt seem to work

is it my script or do i need to set up something?

thanks Naz

#CLASS {Speech}
#ALIAS voice_Shallimar {
#SPEECH_VOICE 14
#SPEECH_SPEED 210
#SPEECH_PITCH 185
#SPEAK {@speech}
}
#ALIAS voice_merchant {
#SPEECH_VOICE 14
#SPEECH_SPEED 210
#SPEECH_PITCH 185
#SPEAK {@speech}
}
#VAR hasavoice {Shallimar|@merchant|Ardwen}
#TRIGGER {(%x) *{says|asks|exclaims|whispers}, "(*)."} {
speech = %2
#IF %ismember( %1, @hasavoice) {voice_%1}
#IF %ismember( %1, @merchant) {voice_merchant}
}
#TRIGGER {(%x) recites: "(*)."} {
speech = %2
#IF %ismember( %1, @hasavoice) {voice_%1}
#IF %ismember( %1, @merchant) {voice_merchant}
}
#CLASS 0
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musishun00
Wanderer


Joined: 16 Dec 2003
Posts: 77
Location: USA

PostPosted: Sun Feb 22, 2004 9:30 am   
 
I'm sorry that I don't know the answer to your question, but I have one of my own. I haven't heard of the speech plugin. I'm assuming it just speaks aloud the text sent to you? Where can I get it, and does it work for all muds? Thanks, and I hope someone out there knows the answer to your problem, as I may run into it as well.
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nazradin
Apprentice


Joined: 23 Mar 2003
Posts: 114
Location: New Zealand

PostPosted: Sun Feb 22, 2004 10:48 am   
 
check the plug in section on zugmud homepage


naz
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