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Krule
Adept


Joined: 12 Nov 2000
Posts: 268
Location: Canada

PostPosted: Wed Dec 24, 2003 9:58 pm   

Funky exits..
 
I'm trying to configure the mapper to recognize exits, water and sea in the exits of the rooms

For example a room with a door to the north looks like this:

(Room stuff)
[Exits: [north] east south west]

A room with water exits

[Exits: /north east south west]

And sea:

[Exits: =north= east south west]

If I turn automatic exit detecting on, it DOESNT detect doors, but does detect water/sea as doors. Without it on it wont detect the exits for water/sea rooms, and i have to manually do doors. Any ideas?
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Danlo
Magician


Joined: 28 Nov 2003
Posts: 313
Location: Australia

PostPosted: Thu Dec 25, 2003 12:23 pm   
 
Under your Preferences|General|Command Parser page, there is an option to Allow [] for eval. Try turning it off when mapping.
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Krule
Adept


Joined: 12 Nov 2000
Posts: 268
Location: Canada

PostPosted: Mon Dec 29, 2003 9:52 am   
 
That doesn't help with all the other funky exits :p
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Toetag
Magician


Joined: 10 Oct 2000
Posts: 356
Location: USA

PostPosted: Mon Dec 29, 2003 6:04 pm   
 
I don't use the mapper some i'm stabbing in the dark.

is there a trigger that detects the room that you can change. might want to use ~/ ~= etc. the ~ character tells the parser to quote it as is and not try to process it.
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Mon Dec 29, 2003 10:01 pm   
 
In all cases you described it should create a stub link in the proper direction. If by 'doesn't detect door' you mean that it didn't create the door for you then that is exactly what it is supposed to do. If you mean that it didn't make a stub at all then you need to tweak your mapper configuration. I have worked with many muds that use braces to signal doors and never had a problem getting the mapper to make a stub.
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