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insink
Newbie


Joined: 02 Feb 2003
Posts: 1

PostPosted: Wed Nov 05, 2003 2:00 am   

Gemstone III: Layouts
 
new to Zmud. I was wondering how to set up a layout with several windows to seperate incoming information, much like Simutronics front end. In this game, you can hear people's thoughts, sense them log-in or out, sense their death, hear society thoughts, etc. It would be nice to organize this information into seperate windows, using triggers or whatnot, but I do not have the knowledge to do so. Any advise or hints would be greatly appreciated.

Rob
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Andromeda
Beginner


Joined: 29 Aug 2003
Posts: 25
Location: USA

PostPosted: Thu Nov 06, 2003 12:42 am   
 
Here is an example of a trigger that captures death messages and puts it to a separate window.

#TRIGGER {* (%w) was just struck down!} {
#win Death %time( "h:nn") %1
#GAG
}

This is for Dragonrealms but I trust it is similar for Gemstone.
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