richard11 Newbie
Joined: 09 Mar 2004 Posts: 4
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Posted: Tue Mar 16, 2004 10:45 am
Slow walking and auto-kill |
Hello fellow mudders,
I want to set up a few triggers to walk through a zone and kill the mobs inside. The first step, walking through the zone using the slow walk of a path is completed, but now I've a problem with killing the mobs:
The #OK is based on Exit, which is shown before the mob descripion. So, I already move to the next room before the kill-mob-trigger fires. How to solve this? I've set up triggers to retrack one step (if %lastdir=w;e;...etc), but then the path is no longer accurate. How can you tell zmud to backtrack on the path as well?
I cannot use maps since all rooms have the same description: it's a chessboard and rooms are either called 'White Square' or 'Black Square'.
Thanks! |
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