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Malaphus
Novice


Joined: 11 Aug 2003
Posts: 34
Location: USA

PostPosted: Wed Aug 20, 2003 2:39 am   

Fixing Paths that run into walls
 
I converted some of my old aliases into zMud paths and have a question. A bunch of my aliases run into walls (I just typed the alias wrong when i did it in the MUD a long time ago but they still get there.... Now, I can slowwalk the path and it will abort when i run into the wall, but is there a way I can tell what section of the path is broke? so i can take it out.

This isnt really a *problem* per say, but its annoying to run into walls while rooms are spamming by hehe...

Thanks in advance!
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Thu Aug 21, 2003 7:01 pm   
 
#STEP through your path and track the path till it breaks then fix it?
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