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Malaphus
Novice


Joined: 11 Aug 2003
Posts: 34
Location: USA

PostPosted: Mon Aug 18, 2003 1:13 pm   

Global Path not working... *EDIT*
 
I'm having a problem with Paths... My Special Character for movement is set to the default (.) but for some reason, when i type ".PathName." it just sends the command to the MUD instead of executing hte path... which makes my MUD say "Huh?" as if I typed an invalid command. All my other special characters work fine but it seems the movement special char isnt. Anybody know how to fix this?

By the way, the path I have recorded is in the enherited settings file.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Tue Aug 19, 2003 4:25 am   
 
1. Verify that the path is enabled
2. Verify that the class is enabled
3. Make a path in the character's settings and see if that works
4. Verify that . is the Movement Character and also that it's enabled

That's everything I can think of.
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Malaphus
Novice


Joined: 11 Aug 2003
Posts: 34
Location: USA

PostPosted: Tue Aug 19, 2003 4:28 am   
 
Hmmm, paths in the character settings work fine. It seems only paths in the inherited and global settings dont work.
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Malaphus
Novice


Joined: 11 Aug 2003
Posts: 34
Location: USA

PostPosted: Wed Aug 20, 2003 12:43 am   
 
So does anybody have any ideas on how to make inherited paths work? My character settings paths work fine. I'd just like to be able to use the same paths on both of my characters without having a 2nd copy.
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