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Sparkle
Beginner


Joined: 09 Aug 2003
Posts: 12
Location: United Kingdom

PostPosted: Sat Aug 09, 2003 7:00 am   

Paths and "Pauses" (in Achaea)
 
Im trying to get a few paths working in Achaea, but having trouble with the way it works.

My paths are all mapped out properly, but when i run the path, it spams the code all at once, Achaea doesnt like this and after about the second direction comes up with "Now now, don't be so hasty!"

I thought slow walking would fix this, but when i try to slow walk the paths, the first direction is entered then it just aborts the slow walk for some reason *shrug*

So, is there a way to make a "pause" inbetween every command during the speedwalk? Or some sort of trigger that might help here?

Thanks in advance
-Spark
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Goat
Newbie


Joined: 08 Jun 2003
Posts: 4
Location: USA

PostPosted: Sat Aug 09, 2003 9:07 am   
 
Yeah, if you use the #wait thing, it pauses, like #wait 2000, will make it wait 2 seconds, I believe. Mess around with it until you get the desired affect.
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