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Apathy Beginner
Joined: 13 Jul 2003 Posts: 17
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Posted: Sun Jul 13, 2003 5:37 am
#ONINPUT parsing |
I'm using a #ONINPUT trigger to do processing every time I send a command to the mud. My problem is that this seems to get disabled whenever I turn off parsing. I normally keep parsing off because I like being able to use my special characters in the mud, and I don't usually run many zmud commands from the prompt, so this is a problem for me. It's not how I would expect zmud to behave either, since this is a trigger and should therefore be controlled by the trigger toggle rather than the parsing toggle. Does anybody have suggestions as to how I can get around this issue?
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Sun Jul 13, 2003 12:50 pm |
There is some logic to it being disabled. Since you are disabling parsing on the command line, you are telling zMUD to take whatever you type in as verbatim, so it will not get processed by anything. You could e-mail Zugg to see what he has to say.
As for a work-around, you have two options:
1. Get into the habit of putting ~'s before a special character
2. Change the special characters to something else in the Preferences |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Sun Jul 13, 2003 4:04 pm |
Another solution is to stop tracking how long you've been idle, and instead just send a command to the MUD every so often so you never go idle.
Of course, there's the even more obvious solution of logging off from your MUD when you're doing other things...but I'm sure you have some excuse why you shouldn't have to do that (the most common being, "I'm an IMM, I have to be there"). |
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Apathy Beginner
Joined: 13 Jul 2003 Posts: 17
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Posted: Sun Jul 13, 2003 5:43 pm |
Thanks. I guess I'll just have to live with ~ for now, although it's a pain. I'm actually not using it to keep myself unidle, but to prevent certain triggers from going off when I am idle, so I need to actually track it. I had a thought that I might be able to make a plugin that does it for me, but apparently the Dev Kit is only free for personal use so long as you're not making actual plugins?
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Sun Jul 13, 2003 8:13 pm |
It's my understanding that the Developer's Kit is free for personal use, including making plugins for personal use. Purchase is required before distributing plugins to others.
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Apathy Beginner
Joined: 13 Jul 2003 Posts: 17
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Posted: Sun Jul 13, 2003 8:21 pm |
That was what I thought, but then I downloaded it and the docs said that the plugin required valid license information or zmud would refuse to load it. Where do I get a license if I'm just using it for personal use? I looked around on the website and could only find the form that requires you pay $40.
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sun Jul 13, 2003 10:59 pm |
I think the DevKit documentation hasn't been updated in a long time. Currently zMud must be licensed or in trial mode to load plugins. The DevKit need not be so long as the plugins are for personal use. You can use garbage license information when loading the plugin.
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