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TempleOfDagon
Newbie


Joined: 12 Jul 2003
Posts: 3
Location: USA

PostPosted: Sat Jul 12, 2003 6:24 pm   

zMUD 4.62 - channels in seperate window
 
I use zMUD 4.62 and I love it. There is just one little thing I am wondering if it can do.

On the mud I play, there are different channels for communication.

I wanted to know if its possible to take certain text and put it in its own little window. I imagine I would use triggers to find the text.. i just dont know what to do with it after.

So the desired result is being able to have all communication in its own window, so i dont miss messages etc.. because im fighting several things at once and the main window is scrolling very fast.

Any help would be appreciated Smile
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TempleOfDagon
Newbie


Joined: 12 Jul 2003
Posts: 3
Location: USA

PostPosted: Sat Jul 12, 2003 6:56 pm   
 
Well I figured out part of it..

if I see the line : (OOC) Xactean tells you (text here....)

this will send it to the status window :

#TRIGGER {(OOC) (%w) tells you} { #STW %trigger }

but is there a way to have it just append it ? instead of replacing whats allready in the status ? so it shows more than just the last message ?
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Sat Jul 12, 2003 7:15 pm   
 
I don't think 4.62 had a status window (yes, it did. status window added in v3.5). Even if it did, this wouldn't be an appropriate use of the status window. A normal child window is much better suited to the purpose. Check for #CAPTURE, #WINDOW, and anything you can find in your helpfile on "multiplaying" and "child window".
A typical channel-capture script for recent versions would be
#TRIGGER {~(OOC~) %w tells you} {#CAPTURE OOC}


You've chosen to remain with a version which is over 5 years out-of-date (PUBLIC version 5.21 was released in Apr 98). The community of users still familiar with that version is very small, which makes YOU the expert. You should get in the habit of answering questions like this for yourself, because you are one of the few people with the resources to do so. Those resources are the v4.62 helpfiles which list and explain the commands/functions available to you and the v4.62 program to try them out on.
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Siddha
Beginner


Joined: 07 Jul 2003
Posts: 15

PostPosted: Sun Jul 13, 2003 6:05 am   
 
Tester gossips 'TEst test test'
pattern:
%x gossips *
command:
#cap gossip;
flags:
enable, newline, prompt, case sensitive, trigger on trigger

If you want to, you can put it in status window, but it's not good idea:)))

pattern:
%x gossips '(*)'

command:
channel = %additem(%1, @channel);
#stw (@channel);
(before writing lines of code, make sure, that u did define var channel, and u did set it to empty "condition". By another way first time it will add word @channel in string @channel:))

flags are the same.
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