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Smiley Newbie
Joined: 24 May 2003 Posts: 3 Location: USA
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Posted: Sat Jun 28, 2003 2:27 am
Robot chapter questions |
I'm trying to set up a robot-killer. I'm pretty new to zMUD, so apologies in advance if these are really basic questions.
quote: ...set the slow walk timer to 5000 (5 seconds) and turn off the Timeout aborts walk option.
OK, how do you you (a) set the slow walk timer to 5 seconds, and then turn in back to <1 sec for the non-robot speedwalking; and (b) turn-off the timeout aborts option.
Does the #STEP command automatically resume the speedwalk path where it left off?
Also, the chapter on speedwalk says that there's a complete robot script in the Sample Scripts chapter. I don't see this chapter listed, does it exist? |
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Smiley Newbie
Joined: 24 May 2003 Posts: 3 Location: USA
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Posted: Tue Jul 15, 2003 1:09 am |
Just bumping to see if anyone can help me out, or suggest other resources for how I can more easily set up an auto-hunter.
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Rorso Wizard
Joined: 14 Oct 2000 Posts: 1368
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Posted: Tue Jul 15, 2003 5:20 pm |
quote: Originally posted by Smiley
Just bumping to see if anyone can help me out, or suggest other resources for how I can more easily set up an auto-hunter.
There are few ways to create a bot. For some reason some mud admins dislike this interesting and fun hobby [8D].
The bot type suggested in the helpfile uses a path cycle that it walks around to hunt mobs. The problem is that there are many things that can go wrong. For example:
- Character runs out of hp - auch
- Character runs out of movement points
A good bot has to interrupt its main work at times to go to another location to rest to get increased health points. At times it'll also have to change areas when the current area has been exhausted. A cycle-walk bot is really easily found out by mud admins but to make it change areas at times makes is less easy.
You have to also realize that if you make a bot you don't really play the game. The bot does. Also some muds might even ban you for running a bot there. |
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