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slicertool
Magician


Joined: 09 Oct 2003
Posts: 459
Location: USA

PostPosted: Tue Nov 18, 2003 7:24 am   

anti-idle out question?
 
there is a 60m idle limit on my mud and stay-active scripting is illegal, so I can't simply have it send commands at random intervals.

Is there any way to have zmud keep track since the last time I entered in any command that went to the mud and prompt a sound trigger when that reaches certain time increments?
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megamog75
Enchanter


Joined: 20 Nov 2002
Posts: 627
Location: USA

PostPosted: Tue Nov 18, 2003 10:57 am   
 
#oninput {(*)} {set up an alarm here}

But my guess is that a stay active script is what you need
don't do random stuff though.
My guys are programmed to carry out all sorts of stuff if i do not come back to the computer

example:
send your character on a small quest like to the store or refill your water get some sleep

i can actually walk around in my home town and do all sorts of things from repairing items to getting the local shoping list
some items change in the trading shop almost on the hour depending on people so i send my character ther to get the list while i do something else.
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slicertool
Magician


Joined: 09 Oct 2003
Posts: 459
Location: USA

PostPosted: Tue Nov 18, 2003 1:55 pm   
 
thanks for the help!

but any scripting that sends multiple commands or commands without going through the user first are illegal. The general rule is 1 command per macro key and 1 command per return key pressed.

Characters using scripts and triggers that send commands to the mud are jailed, rid, or sitebanned.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Tue Nov 18, 2003 4:40 pm   
 
#ALARM *30:00 {#BEEP}

This will beep every half-hour, whether you are at the keyboard or not. If you are, you can just ignore it. If you aren't, come back and do something.

Remember that your admin can't actually distinguish between a person and a script. They can make educated guesses based on how fast the commands come, how repetitive the commands are, etc., but those are just guesses. There's nothing a script can send that can't be duplicated by an actual person typing at the keyboard. Use your own judgment, but don't be afraid of even using simple scripts.
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Talmark
Novice


Joined: 22 Nov 2003
Posts: 34

PostPosted: Sat Nov 22, 2003 10:36 pm   
 
Ick! That's an unbelievably strict rule for the admin to set on the mud. You might as well use telnet if you were going to actually follow it. Find another mud.
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