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RobMacAF Apprentice
Joined: 09 Jun 2002 Posts: 186 Location: USA
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Posted: Sat Jun 28, 2003 3:11 am
Speedwalking and sneaking |
In DR when you sneak there is a 10sec roundtime you must wait before you move again. I got it that when I turn sneak on (a class I made) the normal directions all turn to sneak direction. Works great. But if I speed walk it sneaks me in the right direction but during the 10 sec round time the map doesn't update and then the speedwalking stops. Any ideas on how to fix this?
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Jesman Beginner
Joined: 10 May 2002 Posts: 23 Location: USA
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Posted: Sat Jun 28, 2003 4:50 am |
#TR {^Webbed for (%d) seconds!$} {#PAUSE;#ALARM {+%1} {#STEP}}
Vijilante wrote this trigger to help my trader whenever he got webbed on his way to Leth. Replace "Webbed for (%d) seconds!" with "Roundtime: (%d) sec.". So the trigger should be.
#TR {^Roundtime: (%d) sec.$} {#PAUSE;#ALARM {+%1} {STEP}}
Jesman
P.S. If this Trigger doesn't work don't blame Vijilante I'm the one that butcher it . The trigger works fine for what it was originally written for. I mentioned Vijilante because I didn't want anyone to think I was trying to steal his work. |
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RobMacAF Apprentice
Joined: 09 Jun 2002 Posts: 186 Location: USA
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Posted: Sat Jun 28, 2003 5:39 am |
I tried that and couldn't get it to work. I tried changing parts of it and nothing.
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Jesman Beginner
Joined: 10 May 2002 Posts: 23 Location: USA
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Posted: Sat Jun 28, 2003 5:49 am |
hmmmmm... ok well you can try this (thou I don't know if its the most efficient method) create this trigger
#TR {Obivious paths} {#PAUSE;#ALARM 10 {#STEP}}
This will pause the slow walk until you give it a #STEP command 10 seconds later. Well at least I think thats what it will do......
Jesman
P.S. The "Obvious paths" trigger is if you are sneaking around with that as your exits, if not change that to whatever you are using. |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sat Jun 28, 2003 5:12 pm |
In order to use the #PAUSE and #STEP to control the speed walk you have to be using slow mode. If the that is not your preferred speed walk mode then you can add something to the script you use to turn sneaking off and on, and that should make triggers Jesman mentioned useable. I would also add some checks to the trigger so it doesn't fire on other round time events that might occur while walking...such as %inwalk.
---snip---
PrevWalk=%walkmode
#NOOP %walkmode(slow)
---clip---
#NOOP %walkmode(@PrevWalk)
---end snip--- |
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