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hairui
Newbie


Joined: 15 Jan 2003
Posts: 4

PostPosted: Wed Jun 11, 2003 2:49 pm   

About new directions in MUD
 
When I try to use mapper while playing a MUD, I found the mapper can not recognize the MUD's some directions, which like northup, southdown and so on. What can I do to make the mapper use the directions?
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Wed Jun 11, 2003 8:55 pm   
 
You need to first use zMapper to create these new directions and specify how they would be drawn. One of the zMapper tutorials talks a bit about this.

Kjata
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hairui
Newbie


Joined: 15 Jan 2003
Posts: 4

PostPosted: Mon Jun 16, 2003 6:14 am   
 
I think I have made a mistake in my previous post. The tool i used to create map was the mapper in zMUD not the zMapper software.
And now,I have a new problem.I set all the new directions, and set the all the other settings.For example , I created a new direction a, appointed its reverse as b, commands as nu|northup, map as north.
All the things seemed to be so well until i tried to use the map to walk.After creating a zone, i clicked another room , the zMUD sent some walk commands to the MUD server.I found some of the commands are not correct.When it needed a north command, the zMUD mapper sent a northup command. It seemed the settings of a(nu|northup) had override the settings of n(north) in mapper.
Thanks for your help!
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zorra
Beginner


Joined: 13 Oct 2006
Posts: 10

PostPosted: Sun Mar 04, 2007 3:08 am   
 
I have the same problem as hairui, can anyone explain it?
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liujc
Beginner


Joined: 02 Mar 2007
Posts: 23
Location: China, BeiJing

PostPosted: Sun Mar 04, 2007 4:23 am   
 
That means you have to buy the zMapper to draw your map.

the zMapper is powerful than zmud 7.21's automapper, and the zMapper can be called by zmud 7.21.
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liujc
Beginner


Joined: 02 Mar 2007
Posts: 23
Location: China, BeiJing

PostPosted: Sun Mar 04, 2007 4:28 am   
 
Well, I have successed in dealing with this.
Actually in zmud7.21, you can add the map direction as westup, northup, etc. I didn't notice that before.
But the automap still can't tell the northup or westup. You have to add the exit by yourself.
Here is my prompts:

#direction pq "wu" westup
#direction qp "ed" eastdown
#direction fg "eu" eastup
#direction gf "wd" westdown
#direction ab "su" southup
#direction ba "nd" northdown
#direction mc "nu" northup
#direction cm "sd" southdown

#trig {^[exit]: (*)$} {#tag exit %1; myexit = %1}
#alias onroomcreate {
myexit = %trim(%replace( @myexit, "and","|"))
#if (%ismember( "westup", @myexit)) {#echo %roomexit( ,wu)}
#if (%ismember( "eastup", @myexit)) {#echo %roomexit( ,eu)}
#if (%ismember( "southup", @myexit)) {#echo %roomexit( ,su)}
#if (%ismember( "northup", @myexit)) {#echo %roomexit( ,nu)}
#if (%ismember( "westdown", @myexit)) {#echo %roomexit( ,wd)}
#if (%ismember( "eastdown", @myexit)) {#echo %roomexit( ,ed)}
#if (%ismember( "southdown", @myexit)) {#echo %roomexit( ,sd)}
#if (%ismember( "northdown", @myexit)) {#echo %roomexit( ,nd)}
}

I've tested. It should be fine now.
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liujc
Beginner


Joined: 02 Mar 2007
Posts: 23
Location: China, BeiJing

PostPosted: Sun Mar 04, 2007 8:24 am   
 
Of course, you can use #noop instead of #echo.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sun Mar 04, 2007 3:11 pm   
 
The prescribed method is #call, not #noop.

And yes, you can set any command you like to be a direction. Some MUDs have "in" and "out" and "enter portal" and "enter painting" and whatnot and you can set up the mapper to recognise them. Take a look at the #portal command too.
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