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geniusclown
Magician


Joined: 23 Apr 2003
Posts: 358
Location: USA

PostPosted: Thu May 15, 2003 3:16 pm   

Arrays and highlighting
 
I'm still working on getting "simple" highlights working the way I would like. I've taken to heart what other people have suggested, like manually sorting my highlights, but that would take about 4 days if I worked on it constantly because of the 3+ seconds it takes to move a single highlight up one step (I have a lot of highlights). I'm considering just putting all my name highlights into some arrays, but I was warned that this might slow down the parsing. Is this true for the most recent version of zMUD (it is logically, but I'm far from a programmer)?
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Sanquash
Newbie


Joined: 15 May 2003
Posts: 3

PostPosted: Thu May 15, 2003 7:00 pm   
 
Have you considered stroing all your highlights in a DB then producing a CLASS file on the fly? You would then be able to edit the database quickly and would have the speed of individual triggers.
-Just a thought, Sanquash the gentle giant.
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Sanquash
Newbie


Joined: 15 May 2003
Posts: 3

PostPosted: Thu May 15, 2003 7:03 pm   
 
Hmmm, makes me think. Maybe I should write a com addin highlight manager. I miss the highlight manager in the WizardFE for Gemstone.
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geniusclown
Magician


Joined: 23 Apr 2003
Posts: 358
Location: USA

PostPosted: Thu May 15, 2003 9:38 pm   
 
quote:

Hmmm, makes me think. Maybe I should write a com addin highlight manager. I miss the highlight manager in the WizardFE for Gemstone.





I'd use it. Especially if it allowed for hex colors.
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galldron
Novice


Joined: 08 Nov 2002
Posts: 34
Location: Elanthia

PostPosted: Fri May 16, 2003 6:42 am   
 
If you do write it please let me know also
and if you have any other great ideas for simu games I love to hear from you.. or anyone for that matter.
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