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Snark Novice
Joined: 15 Nov 2001 Posts: 38 Location: Russia
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Posted: Wed May 07, 2003 3:35 am
Another 6.61 oddity: CLASS 0 |
I have room on map. I set trigger (for example: l dwarf) which is executed when I enter this room. When I'm trying to use automapper spidwalk (doubleclicking on this room) I get something like this:
w
w
n
n
e
l dwarf#CLASS 0
What is this "#CLASS 0" and why it adds to every trigger (to the very last line of multiline triggers) I set in rooms?
Snark. |
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Snark Novice
Joined: 15 Nov 2001 Posts: 38 Location: Russia
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Posted: Wed May 07, 2003 4:38 am |
I found a "medicine" for this strangeness. You should add an empty string at the very end of your room script - then #CLASS 0 doesn't appear. But it's still not normal - hope Zugg will fix it soon.
Snark. |
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Snark Novice
Joined: 15 Nov 2001 Posts: 38 Location: Russia
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Posted: Wed May 07, 2003 6:19 am |
But I've found another bug. Sometimes it runs room script twice. For example, if script is command "list", then after speedwalk I see:
s
s
e
list
... after doubleclicking on room and then:
The Solace Weapon Shop
This small shop is filled with all types of exotic and strange weapons.
list
Glass cases fill the walls, holding huge swords and axes. Looking around,
you are amazed at the collection of weapons you see. Surely one of every
variety can be seen. There is a small desk at the back of the shop. The
only exit is back to the west.
Theros Ironfeld is here, waiting to sell you his fine wares. (white aura)
...when entering the room (see "list" command which separates room description?). So "list" runs twice...
Snark. |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Wed May 07, 2003 11:24 am |
Zugg made some recent changes to how speedwalking operates in order to better handle non-standard exits. It appears you found a bug in those changes.
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