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Sorrowton
Newbie


Joined: 26 Apr 2003
Posts: 4

PostPosted: Sat Apr 26, 2003 9:45 pm   

Matching Numbers
 
Allright, i'm playing Realms of Despair, and they got a new reroll thing in pre-auth, the thing is, i dont want to sit there for an hour, hitting reroll everytime i dont like that stats. so what i need is something that will take my guy the rest of the way through pre-auth when i get my desired stats, i'll give you an example here:
Your character's base stats have been rerolled..
New Previous
Strength 17 15
Dexterity 15 12
Intelligence 13 11
Wisdom 13 15
Charisma 11 10
Constitution 15 17
Luck 11 15

what i need is my new dex to be 17 or above, str to be 16 or above. lck to be 14 or above, and con to be 14 or above, and i also need it to do something in between each like reroll; save. cause if i enter a command in more then 20 times in a row, it boots me. Any help would be great, thanks.
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Sorrowton
Newbie


Joined: 26 Apr 2003
Posts: 4

PostPosted: Sat Apr 26, 2003 9:55 pm   
 
ok, that didnt work right, what it should look like is
New Previous
Strength..............17...................15
Dexterity.............15...................12
Intelligence..........13...................11
Wisdom................13...................15
Charisma..............11...................10
Constitution..........15...................17
Luck..................11...................15

oh, and i have an alias to get through the rest of pre-auth, it is touchorb. any other questions, reply/contact me :P
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Sorrowton
Newbie


Joined: 26 Apr 2003
Posts: 4

PostPosted: Sat Apr 26, 2003 9:56 pm   
 
eventually i'll get this all in, it is suppose to be like that, only w/o the periods. i just put those in there because spacing wassent showing up. thanks.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Sat Apr 26, 2003 11:49 pm   
 
#TR {^Strength..............(%d)} {#VAR NewStr %1}
#COND {Dexterity.............(%d)} {#VAR NewDex %1}
#COND {Intelligence..........(%d)} {#VAR NewInt %1}
#COND {Wisdom................(%d)} {#VAR NewWis %1}
#COND {Charisma..............(%d)} {#VAR NewCha %1}
#COND {Constitution..........(%d)} {#VAR NewCon %1}
#COND {Luck..................(%d)} {#VAR NewLuc %1;#IF ((@NewDex > 16) AND (@NewStr > 15) AND (@NewLck > 13) AND (@NewCon > 13)) {accept} {reroll}}

Change the commands to match what your MUD uses (you didn't say). Replace the dots with spaces, I left them in for the same reason you used them. If necessary, change the options on state 6 to Newline off, Prompt on.

Set the Spam Protection in Preferences to the number/action of your choice, that's what it's for. It's under General.

LightBulb
Advanced Member
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Sorrowton
Newbie


Joined: 26 Apr 2003
Posts: 4

PostPosted: Mon Apr 28, 2003 12:40 am   
 
the only trigger thing is saves the the str one. all the other ones seem to go in, and then go poof. and what do you mean commands? is that for the accept area? if it is, i use another alias called touchorb. thanks.
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LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Mon Apr 28, 2003 2:22 am   
 
It's a multi-state trigger. The other ones don't "disappear". However, since they are all part of the same trigger they don't get separate listings. They can be seen quite easily in the Settings Editor by simply selecting the trigger's States tab. They are edited by selecting the desired state on the Pattern tab.

By commands I meant {accept} and {reroll}. As I said, if you use something else then change them.

LightBulb
Advanced Member
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