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Gage
Beginner


Joined: 07 Jan 2003
Posts: 23

PostPosted: Sun Mar 30, 2003 9:03 am   

Does INPUT have a variable value?
 
I have some kill triggs that place "kill monster name" in the command promp when I walk into a room and certain monsters are there.

This works except when I'm partied and I'm trying to type something else, then my input is erased and "kill monster name" is place in there.

Is there any way to capture what I have typed, put "kill monster name; " in front and then append what I had been typing to the end of it?

I was thinking if INPUT was stored in a system variable somewhere, or something like that I could do this...

Gage
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Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Sun Mar 30, 2003 3:33 pm   
 
No, no way.

You could try a different approach: create buttons or macros for killing the monsters instead.

Kjata
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megamog75
Enchanter


Joined: 20 Nov 2002
Posts: 627
Location: USA

PostPosted: Sun Mar 30, 2003 6:06 pm   
 
You could just make a #var that store the #input

og if you are partied you could make a #trig that turs off the #class you "kill monster name" is stored in and turn on #a call so that it acts a differrent way like it maybe waits for you to inter a room with a mob and then #waits for #oninput to add to a a command then execute that.

Maybe if you previde a sample someone here might know a way :)

megamog75
Keeper of the only printable help files for Zmud.
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