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john_taylor_jr Wanderer
Joined: 17 Jan 2003 Posts: 57 Location: USA
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Posted: Mon Mar 17, 2003 10:31 am
Teleporting in the mud. |
I have a teleport command that allows me to teleport from almost anywhere to a fixed room on the mud. The map recognizes when I teleport just fine. What I wonder is their anyway to inform zmapper of the ability I have to teleport so it doesn't walk me everywhere when it's faster to teleport. I thought about making a one way link from every room but their are about 10,000 rooms in the mud and that would take some time.
Technology is my friend. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Mon Mar 17, 2003 1:12 pm |
I also had an idea like this some time ago. Perhaps there could be some kind of "global link" which would apply to every room. You can make the suggestion to Zugg and he may add it in a future version.
Kjata |
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romula Beginner
Joined: 25 Oct 2000 Posts: 10
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Posted: Mon Mar 17, 2003 8:25 pm |
Create a trigger or alias to #teleport.
For example: Priests on my mud (realmsmud.org 1501) have a recall spell to bring them back to their guild hall. I have a trigger on the text sent by the mud on a successful cast of the spell and a body to #teleport to the room.
#TRIGGER {You are surrounded by brilliant light as your surroundings shift.} {#teleport "Priest Guild" "New City"} ""
Instead of creating a trigger you could also create an alias that casts yoru teleport spell and then #teleport's. |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Mon Mar 17, 2003 8:28 pm |
No, the problem is that the mapper doesn't take the ability to teleport into consideration when calculating the shortest path to another room.
Kjata |
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