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torm_ins Newbie
Joined: 23 Feb 2003 Posts: 4 Location: USA
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Posted: Fri Mar 07, 2003 6:16 pm
kill script |
Ok i need help with a killing script it needs to do a bunch of different things
start in room a.
<cast spell> Monster
wait for 2 rounds combat
<cast second spell>
wait for 2 rounds
<cast 3rd spell>
<hopefully monster is dead at this point>
unpack food;eat food;unpack food;eat food
then move to next static monster....if i can get help with this first part i believe i can do the rest |
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megamog75 Enchanter

Joined: 20 Nov 2002 Posts: 627 Location: USA
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Posted: Fri Mar 07, 2003 9:01 pm |
This is actually talked about many times in the forum and has also been added to the finished scripts forum.
As with any reply i will restate to you that you should probably not do this as it might cause problems in overcasting or leave your character high and dry in a fight.Also there
is other things to take into consideration
like: your magic pts. and ht points. and just about every other facter in the world like eating and drink can all cause fight sinarios to go haywire.
Also rounds change from game to game and sometimes even in the game itself the time between rounds changes so the question arises how to tell between rounds?
a very simple way to do this if I have not detired you from it is this:
#trig {(%W) hits you} {cast blind %1;#wa 3000;cast sleep;#wa 3000;cast fog}
megamog75 |
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megamog75 Enchanter

Joined: 20 Nov 2002 Posts: 627 Location: USA
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Posted: Fri Mar 07, 2003 9:44 pm |
if you sent me an email i deledted it be accident sorry send again please.
megamog75 |
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