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false_cause Newbie
Joined: 01 Feb 2003 Posts: 1 Location: USA
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Posted: Sun Feb 02, 2003 4:21 am
New User Questions |
I am a very new user of zMUD and am a bit lost in the complexity of the program. I play Dragonrealms and have a couple questions I was hoping to get help with.
First, I have a couple triggers set-up in the main output window to capture thought messages and LogOn LogOff output into windows of their own, with the messages being #GAGged in the main window. Annoyingly, each gagged message scrolls the main output window with a single blank line. Can this be avoided?
Secondly, how ought one end a loop manually? I ran an alias that loops a few commands using #WHILE. The escape key seemed to bring things to a close, but there was no messaging, so I was wondering if this was the proper way to manually halt a loop. The escape key did not seem to stop a non-looping alias when pressed during a #WAIT. Is there a way to maually prevent the execution of commands which follow a #WAIT?
Thanks,
Andrew |
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Emit Magician
Joined: 24 Feb 2001 Posts: 342 Location: USA
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Posted: Sun Feb 02, 2003 5:09 am |
hm, the problem with the blank line is probably a line being sent by the mud that your not capturing, or gagging. maybe the pattern to end the capture is followed by a blank line? if that is the case i would considering adding a new state to the trigger that turns off the log/#gag sorta like this
pattern: ^$
commands: #gag
state: whatever stated is after the last one of the main trigger
options: within line
paramater: 1
using ESC is the best way to halt a looping alias, but if your trapped in a #wait statement, i think your only option is to open the debugger. consider replacing #wait with #alarm, the function of these two commands is very different, but theoretically anything that can be done with #wait can be done with #alarm.
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moon.icebound.net:9000 |
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