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Radiak
Newbie


Joined: 16 Oct 2002
Posts: 6
Location: Sweden

PostPosted: Sat Feb 01, 2003 1:16 am   

Colorizing combat.
 
I'm having some problems getting combat colorized the way I want it. This is my current trigger:
@DamageTypes contains a list of the different damage types the MUD uses(punch, pierce)
@DamageMsgs contains a list of the different damage message(misses, tickles, grazes etc)
@tank contains a list of people in the current party. (People can change their name as to
look like 'Blah Radiak Blah' on the MUD, so %pos is needed, @tank contains only name like 'Radiak').
#trigger {^(*)({@DamageTypes}) ({@DamageMsgs})(*)} {
#var col1 %ansi( white)
#var col2 %ansi( white)
#forall @tank {
#if (%pos( %i, {%1})) {
#var col1 %ansi( blue)
}
#if (%pos( %i, {%4})) {
#var col2 %ansi( red)
}
}
#var NewText {@col1%1 %ansi( green)%2 %3 @col2%4}
#sub @NewText
}
The problem is, in the #var NewText it won't let me use {%1} so %1 and %4 is off there.
I tried assigning %1 and %4 to a variable, but as combat happens so fast, things got messy
since the different lines variables overwrote eachother. Then I tried using #prio but then
the some lines just weren't processed.
Anyone know how to fix it?
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Emit
Magician


Joined: 24 Feb 2001
Posts: 342
Location: USA

PostPosted: Sat Feb 01, 2003 1:36 am   
 
try using %concat() for your #var NewText? i didn't quite get what you meant by it wouldn't let you use {%1}. The syntax checker gave you an error message?
also, maybe use mxp colors instead you can get such nice colors that way.

#trigger {^(*)({@DamageTypes}) ({@DamageMsgs})(*)} {
#var col1 ~#FFFFFF
#var col2 ~#FFFFFF
#forall @tank {
#if (%pos( %i, {%1})) {
#var col1 ~#00FF00
}
#if (%pos( %i, {%4})) {
#var col2 ~#FF0000
}
}
#var NewText {~<color @col1>%1~</c> ~<color ~#0000FF>%2 %3~</c>~<color @col2>%4~</c>}
#sub @NewText
}


and that way you can play with the shades a little more :-D
--note: i haven't tested this, you may have to add or subtract ~ characters to make it work just right.


--------

moon.icebound.net:9000
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