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mestor Newbie
Joined: 10 Mar 2005 Posts: 3
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Posted: Fri Mar 11, 2005 11:03 am
#map command doesn't work in my zmud |
i am trying to create a trigger so that if i can't go in a direction riding a mount i will dismount and go in that direction
here is the trigger code
set off by Oops!
lead (mud command to ride horse (mume is the mud i use)
#move %lastdir
i lead the horse but don't move in the direction do i have to activate some setting to get move to work.
regards mestor |
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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Fri Mar 11, 2005 11:44 am |
I don't use the mapper much myself, but it looks like the #move command just moves your location on the map, rather than actually sending a move command to the mud. You'd probably need to tell zmud not to move when you recieve the 'Oops!' output, then tell it to step again once you've started leading the horse
so something similar to this might work.
#TRIGGER {^Oops!} {#NODIR;lead horse}
#TRIGGER {^You start leading your horse} {#STEP}
There's normally no need to repost the same question by the way, people do tend to look through the forums so your first post would most likely have got a reply too. |
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mestor Newbie
Joined: 10 Mar 2005 Posts: 3
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Posted: Fri Mar 11, 2005 11:54 am |
Guinn wrote: |
I don't use the mapper much myself, but it looks like the #move command just moves your location on the map, rather than actually sending a move command to the mud. You'd probably need to tell zmud not to move when you recieve the 'Oops!' output, then tell it to step again once you've started leading the horse
so something similar to this might work.
#TRIGGER {^Oops!} {#NODIR;lead horse}
#TRIGGER {^You start leading your horse} {#STEP}
There's normally no need to repost the same question by the way, people do tend to look through the forums so your first post would most likely have got a reply too. |
cool thanks :D
sorry about posting question twice.
i'll try it and let you know if it works |
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