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stick
Newbie


Joined: 11 Nov 2003
Posts: 7
Location: USA

PostPosted: Fri Jul 23, 2004 6:46 pm   

Problem with triggers firing too late (I think)
 
Before he can react, Varanexus' dagger of Thaumaturgy tears through a Medievia Guardsman's defenses and plunges into his back.
A Medievia Guardsman makes a strange sound but is suddenly very silent, as you place Varanexus' dagger of Thaumaturgy in his back.
A Medievia Guardsman is DEAD!!
You are awarded 43672 experience points for the battle.
a Medievia Guardsman is removed from a mounted city guardsman's formation.
You shiver in disgust as a Medievia Guardsman lets out a final, agonizing moan before death.

<655hp 765m 600mv 100br>

So here's an example backstab from Medievia. The first two lines, before the "A Medievia Guardsman IS DEAD!!" line, are backstabs. What I have atm is whenever zmud gets a backstab message, it sets @bs = 1, and when I get the prompt "<655hp 765m 600mv 100br>", it checks for if @bs = 1, and if it does, it does some other stuff. The problem is it seems like what you see above this seems like it's coming so fast that by the time @bs is set to 1, zmud has already recieved the prompt, so it doesn't fire on it. I tried using the #PRIORITY command but that didn't work either. Any ideas?
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SethRizzen
Beginner


Joined: 07 Apr 2003
Posts: 15
Location: USA

PostPosted: Fri Jul 23, 2004 6:58 pm   
 
Stick,

Make sure the trigger for the prompt: <1234hp 123m 123mv 123br> has the option "Prompt". You can find it under "Options" in the settings editor.

That should solve it. It does for me.

Best of luck!
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stick
Newbie


Joined: 11 Nov 2003
Posts: 7
Location: USA

PostPosted: Fri Jul 23, 2004 7:05 pm   
 
Bah, why didn't I realize that... Yea, it worked, thanks.
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