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Arcane_of_Discworld
Wanderer


Joined: 29 Jan 2002
Posts: 99
Location: UK

PostPosted: Sat Oct 04, 2003 10:01 am   

Automatically make LOCKED doors
 
G'day

I have been away from Mudding and zMud for quite a while and have decided to remap the mud I play on .. my problem is that when I happen across a locked room I want to have zMud create a locked door instead of a normal door .. making a normal door is no problem, is there a flag I can set to make it into a locked door?

Arcane
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drixom
Newbie


Joined: 04 Oct 2003
Posts: 6
Location: USA

PostPosted: Sat Oct 04, 2003 10:19 am   
 
say hmm if your useing olc then yes there is a flag you can set but don't remeber which one
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iljhar
GURU


Joined: 10 Oct 2000
Posts: 1116
Location: USA

PostPosted: Thu Nov 20, 2003 7:47 am   
 
Hmm... I'm bumping this because I would also like to know how to create locked doors through a trigger or from the command line. As it is now, you have to go to the room properties->exits and check the box for locked door, which is very inefficient.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Nov 20, 2003 8:45 am   
 
Use the %roomkind function. Normal exits have a "kind" of 0, unlocked doors are "1", and locked doors are "2".
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patryn
Apprentice


Joined: 26 Sep 2001
Posts: 124

PostPosted: Wed Jan 12, 2005 2:25 am   
 
%roomkind returns or sets the type of Room, not the link status


Perhaps a new function is in order :)

%linkkind, to set or return the type of link

This would be very handy because im having the same problem as Arcane right now.
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