Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
SBG
Novice


Joined: 05 Mar 2003
Posts: 44
Location: Australia

PostPosted: Fri Sep 05, 2003 12:21 pm   

#MOVE and Room Scripts
 
Gday all,

It would seem that if a #MOVE <dir> is given and the room in which
you move into has a roomscript, That roomscript is not fired.
Is there a way to get it to work ?

Thanks for any help

Mark
Reply with quote
Leto
GURU


Joined: 27 Sep 2000
Posts: 90
Location: USA

PostPosted: Sat Sep 06, 2003 5:00 am   
 
The #TELEPORT command will do this for you. Using the command without any arguments reloads the current room script.

Example:
#TRIGGER {You track (%w) (%w).} {#MOVE {%2};#TE}
Reply with quote
SBG
Novice


Joined: 05 Mar 2003
Posts: 44
Location: Australia

PostPosted: Sat Sep 06, 2003 12:58 pm   
 
Sweet, works sport on.
Never thought of using it like that Smile

Many thanks,
Mark.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net