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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Fri Jun 13, 2003 5:15 am
slow walk and hang (Fixed) |
I have a problem with 6.62 hanging during slow walking in dragonrealms
celron 700
win xp
192 ram
never hangs anyother time any thoughts?
My typing skills are second lowest only to my coding skills! |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Fri Jun 13, 2003 12:01 pm |
See if you can find newer drivers for your network card. If so, try upgrading them.
Kjata |
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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Fri Jun 13, 2003 5:51 pm |
have all new drivers still hanging
doesnt discriminate between paths hangs at different room each time
tried sending through the menu path button and from command prompt hangs both ways
My typing skills are second lowest only to my coding skills! |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Fri Jun 13, 2003 8:10 pm |
If the path is evry short, does it still hang? Does it hang at a random moment or after some specific amount of time? Does it hang everytime you do a walk or does it not hang sometimes?
Kjata |
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geniusclown Magician
Joined: 23 Apr 2003 Posts: 358 Location: USA
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Posted: Fri Jun 13, 2003 8:53 pm |
I was having a similar problem with DragonRealms. I solved the problem with the following setup:
First, I set zMUD to create the tags based on the gsl information instead of MUD output. (remember: gsl codes are CaPs SenSaTivE!)
quote:
#CLASS {gsl}
#TRIGGER "Room Name" {p} {#VAR temp %gsl( p); #TAG name @temp} "" {gsl}
#TRIGGER "Room Description" {I} {#VAR temp %gsl( I); #TAG desc @temp} "" {gsl}
#TRIGGER "Room Exits" {j} {#VAR temp %gsl( j); #TAG exit @temp} "" {gsl}
#CLASS 0
Next, I ran the automatic reconfigure within the Mapper (Config -> Reconfigure...) in an empty room (no "You also see.." or "Also here:..."). Then I manually disabled everything except for "Room Name" in the mapper's Configuration Settings (I tried to use only exits, but the slowwalk didn't like that).
Since I did this, I've had no more problems with the mapper. If I "set desc", the mapper will still record room descriptions in Creation Mode, and can locate my current room accurately (Actions -> Find location in MUD).
If I "set !desc", Creation Mode is still functional, but does not record room descriptions (particularly good, since it used to record the "You also see..." line as the room description), and isn't quite as accurate in locating your current position.
If you (or anyone for that matter) have any other DragonRealms specific issues, feel free to drop me a line:
AIM: thegeniusclown
email: geniusclown@grandecom.net |
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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Sun Jun 15, 2003 8:04 am |
ok have been gone a few days... apparently my hard drive felt it was overworked... ::sighs:: so am I anyway I am in the process of reloading everything soon as I get to try again will let you know all
THX fer all the help
My typing skills are second lowest only to my coding skills! |
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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Wed Jul 09, 2003 8:07 am |
Ok Im back and up and such.
any way I tried all those things and then disabled all recognitions so that in the end the way zMud knows a walk is succesfull is the following trigger
#trigger {~[*~]}{#ok}
low and behold I had fixed it... worked great
until I started making new paths.
to make a long story short there do seem to be certain rooms in Dragonrealms where it hangs while walking.
These rooms will have a roomname but absolutely no room description whatsoever anyone have a clue here... obviously I dont |
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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Wed Jul 09, 2003 8:10 am |
By the way the Paths that dont have any of those rooms without descriptions never hang and the old path that was a problem originally had one of those non descriptive rooms but has since recieved a description.
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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Wed Jul 09, 2003 8:19 am |
Just to check it out I logged in with the Simutronics Escape FE and this room looks like such.
> loo
[Ratha, Greater Cobra Road]
The traffic swirls and forms small tangled knots as the road splits, one path leading to the solid facade of the Merchant's Bank, while the other roads lead down to the docks and up into the center of town and the higher tiers. A brace of heavily armed guards watches over the roadway leading to the bank, keeping a wary eye out for trouble. The throng of pedestrians mingles with the occasional dray or laden caravan in an ever-changing kaleidoscope of colors and textures.
Obvious paths: northeast, south, northwest.
>
I then logged in under zMud and it looks like such.
>[Ratha, Greater Cobra Road]
Obvious paths: northeast, south, northwest.
>
AM I missing sumthing here?
Same exact room only difference is Escape vs. zMud [?] |
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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Thu Jul 10, 2003 7:34 am |
tried logging in to dragonrealms with 2 different characters. They Both Function off of the Same settings files... triggers aliases etc.
The only Difference is that each has a class folder separated for them. after I connect I switch to the appropriate class.
One character see's the room description the other doesnt.
I thoght it must be a trigger issue so I tried disabling triggers It didnt help I tried changing the settings file to the original dr0.mud that ships with zMud still couldnt see the room description. any Ideas? |
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galldron Novice
Joined: 08 Nov 2002 Posts: 34 Location: Elanthia
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Posted: Fri Jul 11, 2003 5:18 pm |
Fixed entire problem was due to the password being gagged. Changed the password to less common and it works fine now.
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