Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
Corleidum
Novice


Joined: 30 Apr 2003
Posts: 43
Location: Sweden

PostPosted: Tue May 20, 2003 1:15 pm   

Speedwalking
 
hi, I have a question. I am trying to use the map system now but I have a question.

There is a place with this dir:
The cloudy mountains (path, n, e and nw)

Now if you go 'path' You will enter the place that looks: 'A cloudy mountain face (n and s)
So if I go north I end up at the 'path' place. But how do I tell the mapper to go 1 room south when going farm? and how do I tell it to go farm and not south?

And when I am in 'Follow mode' How come the "current position" spot doesn't follow me around when I walk? *confused*

Another question is, let us use this as an example.
I am at a farm. to go back to the town it's
alias farm_town
do 20east,2north,2east,3north.
How do I tell the mapper 'Ok, I am in THIS town' ?

One last thing, when I am editing making a map. For instans if I go east where I cannot it says "You can't go that way!"
Is there a way to remove the last map room that was made then? or NOT to map it when it says "You can't go that way!"

Ok, another one, I keep updating this post.
Hmm. Now this is really confusing me. If I manually type "west" all the dirs is pointed out in the map.
But I tried to use a MAP trigger:
a room looks for instans: Room (w, e, n and s)
So i did a trigger: {(w,} and it will do:
#WAIT 2000;w
Now the trigger works.. But the mapper gives me a room with ONE exit, and it's the one it came from. Any idea why?


P. AC.
Reply with quote
Jaerin
Apprentice


Joined: 10 Oct 2000
Posts: 132
Location: USA

PostPosted: Tue May 20, 2003 6:38 pm   
 
quote:

Now if you go 'path' You will enter the place that looks: 'A cloudy mountain face (n and s)
So if I go north I end up at the 'path' place. But how do I tell the mapper to go 1 room south when going farm? and how do I tell it to go farm and not south?



Use the following command:

>path>s

This will create a room to the south that uses the command 'path' to enter.

You can then just go north to complete the exit.

quote:

Another question is, let us use this as an example.
I am at a farm. to go back to the town it's
alias farm_town
do 20east,2north,2east,3north.
How do I tell the mapper 'Ok, I am in THIS town' ?



This instance is a little vague, but I will try to answer what I think is your question.

The nice thing about the mapper is that you can use it's speedwalk functions. Each room has a room number associated with it. So all you need to do is find the room number in each town and create aliases using the following command:

#walk (room number)

This alias will be totally independent of your current location. So you only need 1 alias for each of the locations you would like to speekwalk too. The mapper will autocalculate the path to the room and run you there.

quote:


One last thing, when I am editing making a map. For instans if I go east where I cannot it says "You can't go that way!"
Is there a way to remove the last map room that was made then? or NOT to map it when it says "You can't go that way!"



You need to setup triggers to tell the mapper that your movement failed.

#trigger {You can't go that way!} {#nomap;#nodir}

This is also useful for dark rooms that you actually would like it to map.

#trigger {It's dark!} {#ok}

This tells the mapper that even though it didn't see all the things it normally does that it's okay to draw the room.

The last one I'm not sure what your trying to do.

Jaerin
Reply with quote
Corleidum
Novice


Joined: 30 Apr 2003
Posts: 43
Location: Sweden

PostPosted: Tue May 20, 2003 7:52 pm   
 
quote:

Use the following command:

>path>s

This will create a room to the south that uses the command 'path' to enter.

You can then just go north to complete the exit.




Thanks that worked..
but.. That is only if I come from the north room.
If I am leaving the path then the trigger will take me back (cause you set a room script right?)


Now about the last question that you did not understand me on..
I am trying to make a automapper (so It will map without me having to press anyhing)
In other words, the triggers keeps going...
(w, it will go west and so on. Now it maps the room but I don't get exists... =(


P. AC.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net