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septantrionalis
Newbie


Joined: 19 Apr 2022
Posts: 3

PostPosted: Tue Apr 19, 2022 7:23 pm   

Creating an exit on the map based on a trigger
 
I am having a hard time figuring this out. I want to create an exit on the map based on a trigger I've created. Boiled down, I want to issue a command like this :

#EXIT e

and just have it create an exit on the map. Obviously, this command doesn't exit. The #DOOR command is about as close as I can get :

#DOOR e

However, I dont want to create the door. I just want an exit. I've tried messing around with the #TAG command, but this appears to do nothing for me :

#TAG exit e

Anyone have any ideas how I can do this? What am I missing here.
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mikeC130
Wanderer


Joined: 03 Jul 2006
Posts: 83

PostPosted: Wed Apr 20, 2022 8:38 pm   
 
For the #TAG command, try putting the e in parentheses, i.e. #TAG exit (e) or #TAG exit ("e") and see if that does anything for you. If your trigger actually captures the "e" from the text and saves it, you can include it inside the (), as in (%1) if it is the first variable captured.
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septantrionalis
Newbie


Joined: 19 Apr 2022
Posts: 3

PostPosted: Wed Apr 20, 2022 9:30 pm   
 
I tried :

#TAG exit ("e")
#TAG exit (e)
#TAG exit e
#TAG exit ("east")
#TAG exit (east)
#TAG exit east

I also double checked to make sure the map was in "edit" mode. None of these commands create an exit to the east. :(
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4550
Location: Pensacola, FL, USA

PostPosted: Thu Apr 28, 2022 11:18 pm   
 
#CALL %roomexit(,%additem(%roomexit, "e"))
_________________
Discord: Shalimar#3679
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septantrionalis
Newbie


Joined: 19 Apr 2022
Posts: 3

PostPosted: Tue May 10, 2022 2:04 pm   
 
shalimar wrote:
#CALL %roomexit(,%additem(%roomexit, "e"))


Boom! That worked! Thanks.
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