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daguima
Newbie


Joined: 31 Oct 2020
Posts: 1

PostPosted: Sat Oct 31, 2020 4:29 am   

Trying to recover my CMUD data from old files/sessions
 
Hi everyone. I used zMud and CMUD for some years and the last time was 10 years ago.
Now I'm back playing my old character and figured maybe i could recover the triggers, aliases and variables I used, so I tried copying/importing/reading old files but i just can't get it to work. I have both the folder of the original installation (but only as backup data so it probaly lost reference to the original paths) and the data (player data maybe?) which used to be saved in My Documents.
I've tried installing the latest version of CMUD and copying the old files but I get a sqlite.dll error.
So my question is: How can I access this old data, especially the triggers, aliases and variables? What file holds those?

Thanks in advance, glad to see the community is still active!
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4348
Location: Pensacola, FL, USA

PostPosted: Sat Oct 31, 2020 4:58 am   
 
session.pkg is the important one, for triggers and such in CMUD
session.dbm is the CMUD map
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Discord: Shalimar#3679
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MiGFoxbat
Newbie


Joined: 28 Oct 2020
Posts: 5

PostPosted: Sat Oct 31, 2020 4:10 pm   
 
Okay, then it's possible to do that? I haven't needed it yet, but I'll make sure to remember it should I have a purpose for it in the future.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4348
Location: Pensacola, FL, USA

PostPosted: Sat Oct 31, 2020 4:46 pm   
 
It is indeed.
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robinjamess
Newbie


Joined: 10 Mar 2021
Posts: 1

PostPosted: Wed Mar 10, 2021 11:00 am   
 
PostPosted: Mon Dec 14, 2009 10:28 am

1)make backups of all the pre-import zmud and cmud files you want to keep. Do nothing else until you have made these backups.

2)get rid of any duplicates in your session tree as well as in your datafile system. A simple rename should suffice, the main idea is to avoid having the importer import something like a ZMud Aardwolf session when your copy of CMud already has an Aardwolf session by the same name with the same files. It's absolute hell trying to untangle duplicate sessions, and you might lose your data completely.

3)Since you don't seem to be keen on continuing to use ZMud, edit your scripts to fix the minor syntax differences between ZMud and CMud (see the Changes for ZMud users section of the helpfile). Most if not all of these fixes will break the ZMud version of the script, so I wouldn't try doing this while connected to the mud. Making these changes in ZMud will significantly cut down on the thousands of tedious bugfixes you'll have to make in CMud after the import.

4)after the import, but before you open the session, make another set of CMud backups. This will give you a pristine copy of your newly created files, in case something in CMud goes wrong as you play and expand and upgrade your scripts to take advantage of newer features.

https://www.tcswebmail.info/ https://www.dadeschools.one/ https://www.upsers.fyi/
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