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Rosswin
Newbie


Joined: 01 Nov 2019
Posts: 1

PostPosted: Fri Nov 01, 2019 7:29 pm   

How to design MUDs for very few active players?
 
What sort of features would help make a low-player-count social/rp mud work?

Some spitballed ideas:

persistent chats, like with discord (possibly discord integration)

ways to interact with the environment that can be seen by other players while logged off

interesting NPCs

any thoughts?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4671
Location: Pensacola, FL, USA

PostPosted: Sat Nov 02, 2019 12:09 pm   
 
I think designing for a smaller audience in many ways defeats the purpose of why people MUD.

That said, quests would be my goto answer here. Give people some goals that will help them explore and figure out how to get by in your world.
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