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boblinski
Novice


Joined: 05 Dec 2005
Posts: 49
Location: New Zealand

PostPosted: Sun Aug 04, 2019 9:18 am   

Counting MOBS
 
Quote:
<<100%hp 100%m 95%mv>> east

Room Name
Descrption is
Basically always
Multilple lines
[Exits: east west]
Elf Mob 1 stands here.
Human Mob 2 rests here.
Dog Mob 3 sits here.

<<100%hp 100%m 93%mv>>


Hey guys, what I'm wanting to do is make a script for mobs in each room, to do something based on how many there are.. for example I might simply want to look at them all... Is there a way to count how many there are so I can simply trigger to do:

Code:
look 1.
look 2.
look 3.
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chris123zugg
Apprentice


Joined: 23 Aug 2013
Posts: 175

PostPosted: Sun Aug 04, 2019 10:42 am   
 
#TR {Elf mob (%d) stands here.} {#loo %1 {look at elf %i} will iterate through how many elf mobs are listed
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boblinski
Novice


Joined: 05 Dec 2005
Posts: 49
Location: New Zealand

PostPosted: Sun Aug 04, 2019 11:42 pm   
 
Sorry, those were just made up examples, none of the mobs are that simple in actual practice...


What I was even hoping for was more like a way to count the lines between:

[Exits: *]

and the next seen

~<~<*~%hp *~>~>
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4671
Location: Pensacola, FL, USA

PostPosted: Mon Aug 05, 2019 7:49 pm   
 
you can do that, yes

Code:
#TR {Exits:} {NPC_Count=0}
#COND {*} {
  #IF (!%match(%line, "(%d)%hp")) {
    #STATE 1
    NPC_Count=(@NPC_Count+1)
  } {#LOOP @NPC_Count {look %i}}
} {within|param=1}
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rmorock8869@yahoo.com
Beginner


Joined: 15 May 2018
Posts: 17

PostPosted: Mon Dec 27, 2021 4:59 pm   
 
How would you count CORPSE and then set it to @NUM
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4671
Location: Pensacola, FL, USA

PostPosted: Mon Dec 27, 2021 9:09 pm   
 
That depends entirely on how your game displays corpses.
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rmorock8869@yahoo.com
Beginner


Joined: 15 May 2018
Posts: 17

PostPosted: Tue Dec 28, 2021 2:09 am   
 
The corpse of a dire corby alpha is here.
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hpoonis2010
Adept


Joined: 18 Jun 2019
Posts: 279

PostPosted: Tue Dec 28, 2021 1:36 pm   
 
#TRIG {The corpse of * is here.} {num=@num+1}

Obviously you initialise your corpse counter at the point when you want to start counting.

Eg., for each session maybe an ONCONNECT event, and for each room an ONROOMENTER event.
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