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tophyr
Newbie


Joined: 27 Jun 2018
Posts: 7

PostPosted: Wed Jun 27, 2018 9:43 pm   

"open e door" -> "open east door"
 
Is there a way to get the mapper to send a long direction name, when it's trying to open a door? The MUD I'm playing has chosen not to recognize short direction names for doors.

Code:

It is afternoon. Fountain Street stretches onwards to the west and east. Neatly
trimmed trees stand at regular intervals beside this broad, cobblestones laid
road, giving shade and shelter to the white stone buildings beyong. To the
north is a small building with a sign on the wall.
A closed door leading north.
There are three obvious exits: west, east and north.
A blue-eyed grim-looking male sentry.
> open n door
n
Open what?
>
The door is closed.
> open north door
You open the door.
> n
You are standing in the pipe maker's shop. The shop is not big and wood for
pipes and leaves in all sizes are stacked all over the room. To the east you
see a small yard. A sign on the wall explains what there is to buy.
An open door leading south.
There are two obvious exits: south and east.
A brown-skinned apron-wearing male human.
>
[/code]
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 3740
Location: Pensacola, FL, USA

PostPosted: Thu Jun 28, 2018 12:41 am   
 
Yes, there is.
First, we need to open up the setting.
In the mapper, under the Config menu, open Configuration Settings.
Switch to the Strings and Doors tab on the left.

Now just nest %reversedir, instead of: open %1
Try: open %reversedir(%reversedir(%1),1)
_________________
Windows 10 Home Premium 64-bit
AMD Phenom II x6 1055T 2.8GHz 16GB
CMUD Pro v3.34
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tophyr
Newbie


Joined: 27 Jun 2018
Posts: 7

PostPosted: Fri Jun 29, 2018 3:06 pm   
 
Thanks! I'l check that out.
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