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Upow
Newbie


Joined: 07 Feb 2016
Posts: 5

PostPosted: Sun Feb 07, 2016 1:54 am   

new to scripting in cmud but a big fan of the client so far
 
I'm used to using mudmaster 2k (mushclient in some cases) and so the coding confuses me, I was able to write a very basic alias for mm2k that essentially lets me change what a macro does, it would go something along the lines of, tt <variable> (target is set to the variable) just hitting t would be another alias to clear the tt variable, that part was simple to figure out on cmud, however I would have an alias that would go something along the lines of (spell1<variable>) would set the attackkind to variable and then the macro would be like kp1 so kp1 would fire the alias, and I cant seem to get it to work on cmud, the very basic alias in mm2k6 was something along the lines of
/alias {tt %0}{/var target $0}
/alias {t}{/empty target}
/alias {action1 %0}{/var $action1 $0}
/macro {kp1}{/var $action1 $target}
I've been reading up as much as I can on the subject but i am at a loss on what to do to make it work the same way on cmud, any assistance would be appreciated
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4690
Location: Pensacola, FL, USA

PostPosted: Sun Feb 07, 2016 2:09 am   
 
#ALIAS t {target=""}
#ALIAS tt {target=%params}
#ALIAS action1 {action1=%params}
#KEY KEY1 {@action1 @target}

Something like this should do what you want
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Upow
Newbie


Joined: 07 Feb 2016
Posts: 5

PostPosted: Sun Feb 07, 2016 2:39 am   
 
O.o that completely solved it, I've been struggling with that for about a month, thanks a ton!! :)
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