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Scarn
Apprentice


Joined: 24 Jul 2005
Posts: 137

PostPosted: Sat Feb 28, 2015 11:46 pm   

Using #WIN and #CLOSE.
 
So here is what I want to happen:

On receiving output from the MUD I do the following:

Code:
#WIN Name {#Show "Some stuff"}
#WAIT 2000
#CLOSE Name


This works fine, however, as I am closing it each time it doesn't load back up in a standard place and usually embeds itself in an other window.
I want it to to act like a popup box showing some data, wait 2 seconds, and then close again.
I want the window to open up in the same place each time, and keep it's formatting.

Thanks in advance.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Sun Mar 01, 2015 3:34 am   
 
I dont think there is an easy way of telling it where to dock.
My question for you is..... why put stuff in another window if you are just going to close it?

Are you aware of the auto-hide feature for windows?
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Discord: Shalimarwildcat
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Scarn
Apprentice


Joined: 24 Jul 2005
Posts: 137

PostPosted: Sun Mar 01, 2015 6:26 am   
 
It is for running finds.

Basically when my screen is really spammed in some PvP scenarios I miss vital info, but once I see it, I don't need to see it again. So a window staying open for a short while would be perfect to catch my attention.
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Anaristos
Sorcerer


Joined: 17 Jul 2007
Posts: 821
Location: California

PostPosted: Sun Mar 01, 2015 12:34 pm   
 
Use MAKEWINDOW. If the window already exists it just opens it while allowing you to specify positioning parameters among other things.

For instance:
Code:

#ADDKEY $params {internal=yes|width=248|height=650|title=TEST|scrolling=no|align=right}
;;
#MAKEWINDOW TESTWIN OPEN $params

If TESTWIN doesn't exist, it creates it. If it exits, it opens it. In either case the parameters passed to the command are applied.
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Scarn
Apprentice


Joined: 24 Jul 2005
Posts: 137

PostPosted: Tue Mar 10, 2015 3:13 pm   
 
Thank you!
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