Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion
Zquestion
Beginner


Joined: 12 Jun 2010
Posts: 18

PostPosted: Wed Sep 17, 2014 9:05 am   

i just cant remeber how...
 
just started playing around with my favorite mud again starting again from scratch on my old triggers and i cant remember how to push text to a new line... i am having a problem with my prompt and my room name overlapping to the same line thus messing up my speed walk confirms...

ie it usually shows up like

< 325h/325H 110v/110V >
< P: std >
Before a Broken Wooden Gate
The old dirt road ends here at a broken down old wooden gate, which
noisily swings back and forth in the wind. The gate is ancient, and
looks to have been severely hacked at with an axe at some point in time,
now leaving it useless and splintered. Beyond the gate lies the
crumbling ruins of what appears to have once been a prosperous traveler's
hostel. Out of a cluster of perhaps a half-dozen ancient stone
structures, only two now stand, a rickety stable and another much larger
building. Likewise, a long, low pile of rubble marks where an
inner wall around the complex once stood. The road winds away to the
north, and the broad ruined courtyard is directly south, past the old
gate.
Exits: - North - South


but when i speed walk it occasionally stacks up and looks like

< 325h/325H 110v/110V >
< P: std > Before a Broken Wooden Gate
The old dirt road ends here at a broken down old wooden gate, which
noisily swings back and forth in the wind. The gate is ancient, and
looks to have been severely hacked at with an axe at some point in time,
now leaving it useless and splintered. Beyond the gate lies the
crumbling ruins of what appears to have once been a prosperous traveler's
hostel. Out of a cluster of perhaps a half-dozen ancient stone
structures, only two now stand, a rickety stable and another much larger
building. Likewise, a long, low pile of rubble marks where an
inner wall around the complex once stood. The road winds away to the
north, and the broad ruined courtyard is directly south, past the old
gate.
Exits: - North - South

Thanks in advance for solving this simple mystery.
Reply with quote
Tarn
GURU


Joined: 10 Oct 2000
Posts: 867
Location: USA

PostPosted: Thu Sep 18, 2014 2:23 am   Re: i just cant remeber how...
 
Zquestion wrote:

Thanks in advance for solving this simple mystery.


Have you configured a prompt trigger yet? (so that CMud regognizes the line as complete even though it doesn't have the normal end of line signal at the end of it)
Reply with quote
Zquestion
Beginner


Joined: 12 Jun 2010
Posts: 18

PostPosted: Thu Sep 18, 2014 10:09 pm   
 
I have configured the mapper and detected the prompt from the auto configuration, as well as i have a trigger that keeps the variables of the prompt for use in my status window... but i dont know what you mean by know that it is complete... i think that is the exact command i am looking for i remeber it being a simple solution. How do get cmud to see a line as complete and force what comes after it to a new line....
Reply with quote
shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Tue Oct 07, 2014 2:19 pm   
 
you could try using
#SUB {}
to remove the prompt from the scrollback buffer.

Won't neccissarily stop it from stacking, but you wont notice it so much when it does happen.

you can also use
#TR {^$} {#GAG}
to suppress blank lines

If you just #GAG the prompt, it might end up gagging whatever stacks on it
_________________
Discord: Shalimarwildcat
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net