Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » CMUD General Discussion
chosig
Novice


Joined: 20 Apr 2008
Posts: 39
Location: Sweden

PostPosted: Sun Aug 11, 2013 8:22 am   

Temporary zones and the mapper.
 
I play Nanvaent, and there is this place called the Abyss.

Basically you enter it, talk to a NPC there and get assigned a mission. You then descend into the Abyss which is a randomly generated maze (no special exits).
Is there (easy-ish) way to tell CMUD to remove all the rooms below a certain level if the exits doesn't match in a special room?

The area "remakes" itself at different timed intervals, the upper level can be the same for a day while further down they can redraw about once per hour.

Basic layout is this

Level 0: Loadout area, shops and mission giver (does not change)
Level -1: Down exit, does not change
Level -2: Down exit, does not change.
Level -3: Random maze, changes rarely
...
About -50 to -100 changes are more frequent.

So basically I want to delete all rooms starting from -3 when I see that it has changed, I usually use two potions, one that tells me which level I am on and a second that allows me to skip down levels rather fast.

(A bonus would be that if I use a potion to skip to -100 it also puts rooms on -100 in the mapper)


Did I make any sense?
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » CMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net