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Minstrel Posted: Fri Dec 07, 2001 2:21 am
Making a compass
TaisharMalkier
Novice


Joined: 28 Sep 2001
Posts: 45
Location: USA

PostPosted: Thu Jan 10, 2002 9:17 am   
 
I havent tried that option, but here is an idea that I saw that you might like to try.

http://www.zuggsoft.com/zmud/zmudinfo.htm

about half a page down there are 8 buttons that Zugg had made. It would it not be easier to just click which way u wanted to go that way? Just a suggestion.

Contain rather than hurt.
Hurt rather than maim.
Maim rather than kill.
Kill rather than be killed.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Jan 11, 2002 2:34 am   
 
I've already built a very fancy one based on that picture Taishar showed. You just showed me a bit of a design flaw in my project, though, since I tied the entire compass into PATHBot (a path manager I'm working on that can be disabled/enabled with a macro).

I've been playing with new commands and such for the past month, though, and just added this one for fun.

li'l shmoe of Dragon's Gate MUD
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Elcor
Newbie


Joined: 24 Nov 2000
Posts: 3
Location: USA

PostPosted: Wed Jan 16, 2002 6:57 am   
 
Any ideas on how to do this with the new beta version 6.25a It seems some restrictions were implemented. I really like this code. and was expanding on it. Any suggestions would be appreciated.
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tomcat025
Wanderer


Joined: 30 Dec 2001
Posts: 66
Location: USA

PostPosted: Fri Apr 26, 2002 12:43 pm   
 
HI everyone. I put in troubidours <sp> second version of the compass window/trigger and I can not get it to display in the compass window. If I put the trigger in the main windows editor, than it works. I did just as the post stated. I created a window #win compass then pasted the trigger into the windows editor (I had to make a few adjustments, copy and paste never qork quite right for me in this) and nothing happens. Any ideas? Further details can be given if needed.

TC <I'm trying, really I am. :p

EDIT: I am using version 6.26a if applicable
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