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Fizgar
Magician


Joined: 07 Feb 2002
Posts: 333
Location: Central Virginia

PostPosted: Fri Jul 15, 2011 6:36 pm   

Clearing path set with #slow
 
I have a basic map set up for testing. I can go to an area with no room triggers what so ever. In a room with no west exits I type #slow 5w. I obviously cant go west so the slow walking aborted message pops up. I can then type #step five times and west will be sent to the mud five times. Now for the question. What is one supposed to do if they want to clear out the commands in the #slow/#step queue? You can obviously feed #slow a new path that is one answer yes. You can feed #slow a mud command such as look. That command will be sent to the mud then the queue will be cleared, resulting in #step sending nothing to the mud, that is another option. What is one to do if you want to just simply clear the queue without setting a new path or sending a command to the mud?
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Progonoi
Magician


Joined: 28 Jan 2007
Posts: 430

PostPosted: Fri Jul 15, 2011 7:18 pm   
 
I think it's #queue 0, but haven't mudded nor played with cmud for ages so I might be wrong as well.
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mikeC130
Apprentice


Joined: 03 Jul 2006
Posts: 108

PostPosted: Sat Jul 16, 2011 3:59 am   
 
How about just giving it a blank path, as in "#SL ."
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Fizgar
Magician


Joined: 07 Feb 2002
Posts: 333
Location: Central Virginia

PostPosted: Sun Jul 17, 2011 2:26 pm   
 
#SL . was the one thing I didn't think to try but works perfectly thanks.
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CMUD 3.34
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