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TimTam
Newbie


Joined: 09 Oct 2008
Posts: 7

PostPosted: Fri Aug 13, 2010 4:29 pm   

Mark rooms to avoid when using #walk
 
Marking certain dangerous rooms to avoid when using the #walk command

Is this possible?
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4671
Location: Pensacola, FL, USA

PostPosted: Fri Aug 13, 2010 5:50 pm   
 
mark the room as do not enter... i think there is a check box for it in room properties
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Aug 13, 2010 7:15 pm   
 
It's only possible if there are alternatives around that room. If this dangerous room happens to be the only way through to your destination then the mapper will happily get your character killed regardless of what you told it to do.
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TimTam
Newbie


Joined: 09 Oct 2008
Posts: 7

PostPosted: Sat Aug 14, 2010 4:45 am   
 
I still would like to enter the room manually tho instead of using the mapper. I figured out that putting a large number into the 'cost to enter room' box, achieves this perfectly. Then there's no need to mark the 'do not enter room' box.

Thanks for your input :)
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Arminas
Wizard


Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Sun Aug 15, 2010 11:22 pm   
 
All marking the do not enter box does is put a very large number into the room cost box. Wink
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4671
Location: Pensacola, FL, USA

PostPosted: Mon Aug 16, 2010 8:19 am   
 
Well... it 'X'es out the room on the map as well
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