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nilats
Beginner


Joined: 21 Sep 2009
Posts: 17

PostPosted: Mon Sep 21, 2009 9:47 pm   

looking to capture a variable amount of data to a second window
 
text example - the bolded beginning and ending lines are the non variable parts

Obvious exits: -N -E -S -W
An Orog (large) Fury Dead by Dawn stands in mid-air here.(Red Aura)
Omm (Human)(medium) stands in mid-air here.(Red Aura)
A water hulk stands here, fighting An Orog.
*A snow buffalo walks through here, grazing on the grass.
Alurissi (Centaur)(large) stands in mid-air here.
Kust (Halfling)(small) stands in mid-air here.
Rozco (Agathinon)(medium) stands in mid-air here, fighting A Drow Elf.
A torch floats near Rozco's head. (illuminating)
Kosmo (Gnome)(small) stands in mid-air here. (casting)
Gimrun (Dwarf)(medium) stands in mid-air here.
Nyx (Gnome)(small) stands in mid-air here, fighting A Vampire.
Ripp (Dragonkin)(large) stands in mid-air here, fighting A Troll.
A Troll (large) Fury Dead by Dawn stands in mid-air here, fighting Ripp.(Red Aura)
A Vampire (medium) Fury Dead by Dawn stands in mid-air here, fighting Ripp.(Red Aura)
An Orc (medium) The Fury Dead by Dawn stands in mid-air here.(Red Aura)
An Orog (medium) Fury Dead by Dawn stands in mid-air here, fighting Ripp.(Red Aura)
A Drow Elf (medium) Fury Dead by Dawn stands in mid-air here.(Red Aura)
A Drow Elf (medium) The Fury Dead by Dawn stands in mid-air here, fighting Rozco. (casting) (Red Aura)
An Orog blocks A Drow Elf's kick with his arm.
An Orc starts casting an offensive spell.

< 665h/902H 35v/111V Pos: standing >
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nilats
Beginner


Joined: 21 Sep 2009
Posts: 17

PostPosted: Mon Sep 21, 2009 9:49 pm   
 
would want to capture it using a L or Look command
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Mon Sep 21, 2009 9:57 pm   
 
#TR {Obvious exits} {#C+ Room}
#COND {%dV%sPos} {#C- Room} _nodef prompt

should work, untested
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nilats
Beginner


Joined: 21 Sep 2009
Posts: 17

PostPosted: Tue Sep 22, 2009 2:31 pm   
 
works like a charm. is it possible to create a LOOK command that will enable and disable the #tr TR {Obvious exits} upon using it once? As it is now I move and it captures each room
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nilats
Beginner


Joined: 21 Sep 2009
Posts: 17

PostPosted: Tue Sep 22, 2009 2:31 pm   
 
hmm maybe i could make a button to disable and enable it..
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Sutex-Kindred
Apprentice


Joined: 26 Aug 2009
Posts: 141

PostPosted: Wed Sep 30, 2009 3:58 pm   Elude
 
like the idea can it be made to work on the status bar updating the room your in and the last room you left.
n s e w u d .I could use it with elude command which needs a direction to elude too.
The variable last room could be connected somehow with a trigger. ( like flee) The only alternative is the flee command, when sent, sends the character in any direction. and the mob killing you can follow you.
Elude allows you to escape the fight and not be seen doing it, you are not followed.
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4662
Location: Pensacola, FL, USA

PostPosted: Fri Oct 02, 2009 3:52 pm   
 
I'm not sure how elluding correlates with capturing a room description to another window..
But most anything CAN be done.

What exactly do you want on your status bar?
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Sutex-Kindred
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Joined: 26 Aug 2009
Posts: 141

PostPosted: Fri Oct 02, 2009 4:05 pm   
 
Oh the wish list is :)

No really just the direction of all the exits available, which are (n s w e n u d) and the last direction i came from, and to use the variable with the status bar as a trigger for Elude.
The elude command is elude e or any dir you want instead of flee
So i see all direction on the status bar and i can click any of then to set that as the Elude dir or by default, it is automatically set to the last dir I came from, if i don't click on any other dir.
Is that ok.?
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