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Zugg Posted: Wed Sep 03, 2008 10:35 pm
New v3.01 mapper ETA (edited: mid Nov)
cazador
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Joined: 08 Dec 2005
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PostPosted: Wed Nov 19, 2008 1:53 am   
 
I can't wait to try the new mapper. Sounds like this is going to be lots of fun to play with
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Tarken Aurelius
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Joined: 23 Oct 2008
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Location: Cincinnati, Ohio

PostPosted: Wed Nov 19, 2008 3:58 am   
 
*cheer* Thanks for all the hard work you've been putting in Zugg!
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Dumas
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Joined: 11 Feb 2003
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Location: USA

PostPosted: Wed Nov 19, 2008 11:00 am   
 
looking forward to it. I may start out with a new map to test it out and then see how it handles my large map.
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Zugg
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Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Wed Nov 19, 2008 4:42 pm   
 
Quote:
I may start out with a new map to test it out and then see how it handles my large map.

Actually, I'd encourage you to just start with your existing large map. When you run the new version, it will automatically convert your existing map into the new database format and start using it. Since the new map is written to a completely different database file, your old map will be left completely untouched. So testing the new mapper will be completely safe and won't mess with your current map file.

For beta-testing purposes, it will be the people who have existing large maps that will really be able to test the new mapper to see how it works, and to see how fast it is compared to the old mapper.
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cazador
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Joined: 08 Dec 2005
Posts: 108

PostPosted: Wed Nov 19, 2008 5:46 pm   
 
With all the messages going on with the new mapper. I don't remember if you had said if you rewrote the way the mapper finds the room information. Has this been done?
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Zugg
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Joined: 25 Sep 2000
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Location: Colorado, USA

PostPosted: Wed Nov 19, 2008 7:39 pm   
 
Quote:
I don't remember if you had said if you rewrote the way the mapper finds the room information.

No, that is part of the Phase 2 of the mapper rewrite. The Phase 1 only concerns the new database architecture and does not make any changes to the map configuration settings or how it detects rooms on the MUD.
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Dumas
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Joined: 11 Feb 2003
Posts: 511
Location: USA

PostPosted: Thu Nov 20, 2008 12:18 am   
 
Zugg wrote:
Quote:
I may start out with a new map to test it out and then see how it handles my large map.

Actually, I'd encourage you to just start with your existing large map. When you run the new version, it will automatically convert your existing map into the new database format and start using it. Since the new map is written to a completely different database file, your old map will be left completely untouched. So testing the new mapper will be completely safe and won't mess with your current map file.

For beta-testing purposes, it will be the people who have existing large maps that will really be able to test the new mapper to see how it works, and to see how fast it is compared to the old mapper.


No problem.
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Zugg
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Location: Colorado, USA

PostPosted: Thu Nov 20, 2008 5:33 pm   
 
Bah... I've got a bunch of stupid bank errands to do today along with a Chamber of Commerce meeting tonight. So I'm not going to get much done on the mapper testing today. It might be Monday before I can do the release. But I definitely want to release this BEFORE the Thanksgiving weekend so that people have more time to play with it.

(That's the downside to having your own business...some days you end up having to do "business" stuff instead of the fun stuff like programming. Oh well.)
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Tarken Aurelius
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Joined: 23 Oct 2008
Posts: 120
Location: Cincinnati, Ohio

PostPosted: Thu Nov 20, 2008 5:38 pm   
 
Hey, put it this way. None of us have your phone number to start hounding you about your project going fast enough :D. But I think the longer we wait, the better it feels anyway once it finally arrives. Keep up the good work!
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Rorso
Wizard


Joined: 14 Oct 2000
Posts: 1368

PostPosted: Thu Nov 20, 2008 7:04 pm   
 
Tarken Aurelius wrote:
Hey, put it this way. None of us have your phone number to start hounding you about your project going fast enough :D. But I think the longer we wait, the better it feels anyway once it finally arrives. Keep up the good work!

Please do not give people ideas! Shocked.
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Thu Nov 20, 2008 8:23 pm   
 
Tarken Aurelius wrote:
Hey, put it this way. None of us have your phone number to start hounding you about your project going fast enough :D. But I think the longer we wait, the better it feels anyway once it finally arrives. Keep up the good work!


I've got his phone number. *inno* At least, the business phone number. I won't give it out, but it's not that hard to find! So yeah, stop giving people ideas! Now... I have to go make a phon... er... go back to scripting!

Charneus

PS: Can hardly wait for the new CMUD!
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Thu Nov 20, 2008 10:51 pm   
 
Nooooo... that means I'll have to wait a whole week. I'll be on a one week cruise come Sunday. I was hoping have the new mapper to play with while on ship. Sad But if the choice is 'Get it Now' or 'Get it Right' I always choose the latter.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Nov 21, 2008 2:47 am   
 
There's still a chance for late Friday night, but I'm not promising it. So just check the site tomorrow night and see. I'll try to update this thread in any case tomorrow night so that you'll know before you leave this weekend. It really depends upon how well everything cooperates tomorrow.

After all, this is the *first* Beta so I am expecting problems. If I waited until all of the problems were fixed, we'd be waiting a long long time. I'll try my best.
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JQuilici
Adept


Joined: 21 Sep 2005
Posts: 250
Location: Austin, TX

PostPosted: Fri Nov 21, 2008 2:39 pm   
 
No worries on the schedule. I'll be throwing an 11,000-room map at it whenever it's ready, so we'll see how it does. Very Happy
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Sat Nov 22, 2008 2:36 am   
 
I got you beat, JQ. I've got a 29k room map... as do several people on Aardwolf. ;) I see the updates for KB with new commands... gonna be interesting! I can't wait!!

Charneus
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Arminas
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Joined: 11 Jul 2002
Posts: 1265
Location: USA

PostPosted: Sat Nov 22, 2008 2:43 am   
 
Got the new version. Zugg just isn't finished with the posting methinks. But it is there.
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charneus
Wizard


Joined: 19 Jun 2005
Posts: 1876
Location: California

PostPosted: Sat Nov 22, 2008 2:49 am   
 
Yeah, I know. I got it, too. :P I'm impatient sometimes! :D

Charneus
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Sat Nov 22, 2008 2:57 am   
 
Heh, you guys are too fast for me. Yeah, see the new announcement on the new version. Remember to create a NEW TOPIC to report any problems to discuss the new mapper features/speed.

Edited: And I'm trying not to think about Tech playing with CMUD on his *cruise*. Hey guy, make sure you find time relax too! Hope you are going somewhere fun...I love cruises but haven't been anywhere in over 8 years, so I'm jealous :)
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Tech
GURU


Joined: 18 Oct 2000
Posts: 2733
Location: Atlanta, USA

PostPosted: Sat Nov 22, 2008 5:11 am   
 
Zugg you *ROCK* harder than Pink Floyd. It's my first cruise and we should be doing Bahamas, Belize, Roatan and Mexico. I hear the net rates there are outrageous so most of what I do will be offline but so much fun. And no I won't stay cooped up in the cabin despite all the mapper goodness.
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Zugg
MASTER


Joined: 25 Sep 2000
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PostPosted: Sat Nov 22, 2008 7:24 am   
 
Oh well, looks like the new mapper is going about as badly as I was worried. Not that this is any different from any other first beta release. Obviously I was not doing any testing with blank maps...all of my testing was with existing maps. So I completely missed that part of it. I think the fix for new, blank maps will be relatively easy, but I won't be able to do it until Monday.

You can keep reporting bugs that you find in existing maps. But I haven't found any way to get a location object created correctly in a new blank map file, so please don't bother using blank maps anymore or reporting those kind of crashes.

If you have a map file that doesn't load/convert into the new mapper, please email it to me so I can test it here.
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