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ccogdill
Beginner


Joined: 16 Jul 2002
Posts: 27

PostPosted: Mon Jan 14, 2008 5:48 am   

onRoomWalk causing crash
 
I don't have a event defined for onRoomWalk, but when i look at the debugger i see that it is being executed. This causes CMud to crash whenever I move to a different room. How do i remove the onRoomWalk event from being executed?


Here is the debug log:
0.0005 | c Dizzymud |[1] Dizzymud.mud Comline : start :
0.0083 | a Dizzymud |<[NESWUD] Midgaard - Market Square> s
0.0048 | j Dizzymud >s
0.0008 | m Dizzymud | Event "onRoomWalk" raised
0.0047 | d Dizzymud |[1] Dizzymud.mud Comline : stopped
0.5262 | a Dizzymud |The Common Square
0.0019 | a Dizzymud | The Common Square, people pass you talking to each other. To the west is
0.0010 | f Dizzymud |Pattern: The Common Square, people pass you talki
0.0012 | c Dizzymud |exec : Pattern "The Common Square, people pass you talki" : #OK
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Mon Jan 14, 2008 5:52 am   
 
That's not any event handler being executed, that's just the event being raised, which should happen every time you speedwalk through a room. There's no way to turn it off because raising an event shouldn't cause a crash - try raising it yourself with #RAISE OnRoomWalk and see if that makes it crash, then try it in the untitled session to see if it's something specific to your session that's making OnRoomWalk cause crashes.
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