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ronen
Beginner


Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 3:24 pm   

trigger and #alarm with path help please
 
ok here is what i have so far for my triggers but they are not working so smoothly as i want them to maybe some of you could help me out

#TRIGGER {leaves} {#alarm +5 {look}}
#TRIGGER {Obvious exits are} {#pause;#alarm +2 {kill};}
#TRIGGER {Nothing on the list to kill.} {#ALARM +3 (#step)}
#TRIGGER {dig a grave for} {#reset klist;look;}
#TRIGGER {here !} {#alarm +2 {#step}}

ok here is what my problem is #alarm gets ahead of it self on the path and likes to skip mobs while i am fighting them because of multiple entries of (Nothing on the list to kill.}
Is there any way to make the #alarm only go off once

if any one could help me i would most appreciate it and if you need more info let me know thanks :)
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sun Oct 14, 2007 3:31 pm   
 
Firstly, you have a command in there with brackets () round it rather than braces {}. That needs fixing.

Secondly, you need to be much more specific. What text are you receiving from the MUD that's supposed to make this work, and what's it actually doing? "Gets ahead of itself" isn't very helpful explaining what's going wrong, too. Is kill an alias or something? How is the klist variable populated? The more information we have, the more help we can give.
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ronen
Beginner


Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 3:51 pm   
 
ok what i mean by getting ahead of its self is that when i do walk into a room with a monster i #step(or don't finish it off) instead of killing the monster because of the stack of #alarms to #step from previous rooms

@klist is just the list of monsters that will be put on the string when ever i walk into a room(if any are there} and kill them when ever i type kill

#if !%null( %1) {#send {kill %1}} {#if !%null( @klist) {#send {kill %pop( klist)}} {#show {Nothing on the list to kill.}}}

i just need away to tell the #alarm to only #Step once with multiple entries of Nothing on the list to kill. or to stop the alarm once it sees Nothing on the list to kill. and turn it back on when i #step to the next room
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sun Oct 14, 2007 4:15 pm   
 
It looks like this trigger is the problem. #TRIGGER {here !} {#alarm +2 {#step}}

However, there is no way to tell without actual mud outputs. A minimum log of walking through 3 rooms and killing a few things in at least one of them would be needed.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sun Oct 14, 2007 4:18 pm   
 
Create an alarm like #alarm "StepAlarm" *3 {#step} and use the #suspend command to stop the alarm. You could also give an ID to the two alarms you have currently - if you give them the same ID, then a new alarm that's created will overwrite the old one, stopping it stacking like that.
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Last edited by Fang Xianfu on Sun Oct 14, 2007 4:20 pm; edited 1 time in total
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ronen
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Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 4:20 pm   
 
well the {here ! trigger} works like this if my @klist gets confused and i type {kill @kylist = ape} and theres no ape in the room it will say something like this "no ape is here !"
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ronen
Beginner


Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 4:22 pm   
 
Fang Xianfu wrote:
Create an alarm like #alarm "StepAlarm" *3 {#step} and use the #suspend command to stop the alarm. You could also give an ID to the two alarms you have currently - if you give them the same ID, then a new alarm that's created will overwrite the old one, stopping it stacking like that.


how does the #SUSPEND command work can you give me an example please thank you
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sun Oct 14, 2007 4:25 pm   
 
Click the link - the help file has examples of how to pause and resume alarms.
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ronen
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Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 4:35 pm   
 
Fang Xianfu wrote:
Click the link - the help file has examples of how to pause and resume alarms.


i tried looking at some examples but i can't seem to figure out how the #suspend command works.
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Fang Xianfu
GURU


Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sun Oct 14, 2007 4:40 pm   
 
See the StepAlarm part of the #alarm command I gave you? That's its ID - there's also a box on the UI for it. #suspend StepAlarm will stop it counting down. #resume StepAlarm will start it again.
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ronen
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Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 4:45 pm   
 
Fang Xianfu wrote:
See the StepAlarm part of the #alarm command I gave you? That's its ID - there's also a box on the UI for it. #suspend StepAlarm will stop it counting down. #resume StepAlarm will start it again.


ok got it let me see if i can get this to work thanks :)
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ronen
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Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 5:07 pm   
 
hmm i can't figure out how to work it correctly with nothing on the list to kill because i still keep getting spam with nothing on the list to kill when i walk into a room with no monsters
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Fang Xianfu
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Joined: 26 Jan 2004
Posts: 5155
Location: United Kingdom

PostPosted: Sun Oct 14, 2007 5:28 pm   
 
Then we need more info on how the script works. At the moment, I don't understand the process it goes through when it enters the room - we need the text that Viji asked for and the entire code of the script to run our own tests on your script and work out why it's failing.
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ronen
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Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 6:22 pm   
 
starts out ok then goes to crap



hp: 1017 (1017) [] sp: 18 (18) [] ep: 330 (332) cash: 170 [] exp: 210891 []
^^^^^^^^^^^ You are walking in an ancient forest enjoying the fresh
^^^^^^^^^^^ air. The ground is covered in soft brown humus and the
v^^^^f^^^^^ trees stand tall and healthy. Here and there you notice
vvvff*fF^^^ some cut branches, like someone regularly came here and
vvffffFFFFF tended the trees. The forest is not very thick so you can
fffffFFFFFF walk here without effort.
fffFFFFFFFF
Some bare, dark green stalks stick out of the ground here.
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: n, w, e, sw, s and se.
Slow walking paused


Hp:1017/1017 Sp:18/18 Ep:330/332 >
Nothing on the list to kill.
Hp:1017/1017 Sp:18/18 Ep:330/332 >
Hp:1017/1017 Sp:18/18 Ep:330/332 >e

^^^^^^^^^^^ You are walking in an ancient forest enjoying the fresh
^^^^^^^^^^^ air. The ground is covered in soft brown humus and the
^^^^f^^^^^^ trees stand tall and healthy. Here and there you notice
vvfff*F^^^f some cut branches, like someone regularly came here and
vffffFFFFFf tended the trees. The forest is not very thick so you can
ffffFFFFFFf walk here without effort.
ffFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: nw, w, e, sw, s and se.
Slow walking paused


Hp:1017/1017 Sp:18/18 Ep:330/332 >
Nothing on the list to kill.
e
Hp:1017/1017 Sp:18/18 Ep:330/332 >
Hp:1017/1017 Sp:18/18 Ep:330/332 >
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.
Slow walking paused


A silver butterfly
tiger leech
female baboon
Your keen senses note a disturbance seconds before the ambush!
Baboon yawns sarcastically and says 'Well Zankoo guess it's time for your daily beating!'
You miss Baboon.
Baboon misses you.
Baboon claws you making small marks.
hp: 1015 (1017) [-2] sp: 18 (18) [] ep: 329 (332) cash: 170 [] exp: 210891 []
Hp:1017/1017 Sp:18/18 Ep:330/332 >
Hp:1015/1017 Sp:18/18 Ep:329/332 >
Hp:1015/1017 Sp:18/18 Ep:329/332 >s

You are already fighting!
Hp:1015/1017 Sp:18/18 Ep:329/332 >look

You cannot leave, you have been AMBUSHED.
Hp:1015/1017 Sp:18/18 Ep:329/332 >
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.
Slow walking paused


A silver butterfly
tiger leech
female baboon
Hp:1015/1017 Sp:18/18 Ep:329/332 >
You are already fighting!
Hp:1015/1017 Sp:18/18 Ep:329/332 >
Hp:1015/1017 Sp:18/18 Ep:329/332 >
Hp:1015/1017 Sp:18/18 Ep:329/332 >
You incise Tiger leech causing heart tissue to fly everywhere.
You miss Tiger leech.
Tiger leech claws you making small marks.
Baboon misses you.
Baboon misses you.
hp: 1012 (1017) [-3] sp: 18 (18) [] ep: 329 (332) cash: 170 [] exp: 210891 []
look
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
tiger leech
female baboon
Hp:1012/1017 Sp:18/18 Ep:329/332 >
You are already fighting!
Hp:1012/1017 Sp:18/18 Ep:329/332 >
Hp:1012/1017 Sp:18/18 Ep:329/332 >
Hp:1012/1017 Sp:18/18 Ep:329/332 >
You feel like you could go for a drink.
You shred Baboon causing a limb to fly off.
Tiger leech claws you making small marks.
You successfully dodge Baboon's claw.
Baboon misses you.
hp: 1009 (1017) [-3] sp: 18 (18) [] ep: 329 (332) cash: 170 [] exp: 210891 []
look
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
tiger leech
female baboon
Hp:1009/1017 Sp:18/18 Ep:329/332 >
You are already fighting!
Hp:1009/1017 Sp:18/18 Ep:329/332 >
Hp:1009/1017 Sp:18/18 Ep:329/332 >
Hp:1009/1017 Sp:18/18 Ep:329/332 >look

There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
tiger leech
female baboon
Hp:1009/1017 Sp:18/18 Ep:329/332 >
You shred Tiger leech causing heart tissue to fly everywhere.
A large hole replaces Tiger leech's face.
Tiger leech is DEAD, R.I.P.
dig grave
get all coins
Baboon barely scrapes you making small marks.
Baboon misses you.
hp: 1002 (1017) [-7] sp: 18 (18) [] ep: 329 (332) cash: 170 [] exp: 211032 [+141]
You are already fighting!
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >
You carefully pick up your shovel and dig a grave for the corpse.
Class klist reset to its startup values
look



Hp:1002/1017 Sp:18/18 Ep:329/332 >
You take one bronze coin.
Hp:1002/1017 Sp:18/18 Ep:329/332 >
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
female baboon
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >look

There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
female baboon
Hp:1002/1017 Sp:18/18 Ep:329/332 >
You are already fighting!
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >
Hp:1002/1017 Sp:18/18 Ep:329/332 >look

You tear Baboon forcing the heart to explode and then magically implode.
Baboon barely scrapes you making small marks.
Baboon claws you making small marks.
hp: 992 (1017) [-10] sp: 18 (18) [] ep: 329 (332) cash: 170 [] exp: 211032 []
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
female baboon
Hp:992/1017 Sp:18/18 Ep:329/332 >
You are already fighting!
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >look

There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
female baboon
Hp:992/1017 Sp:18/18 Ep:329/332 >
You are already fighting!
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >look

You are already fighting!
Hp:992/1017 Sp:18/18 Ep:329/332 >
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
female baboon
Hp:992/1017 Sp:18/18 Ep:329/332 >look

You incise Baboon forcing the heart to explode and then magically implode.
Baboon dies in a massive pool of blood.
Baboon is DEAD, R.I.P.
dig grave
get all coins
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A scorched lump of Baboon
A silver butterfly
Hp:992/1017 Sp:18/18 Ep:329/332 >
You carefully pick up your shovel and dig a grave for the corpse.
Class klist reset to its startup values
look



Hp:992/1017 Sp:18/18 Ep:329/332 >
You take one silver coin.
Hp:992/1017 Sp:18/18 Ep:329/332 >
Butterfly misses you.
hp: 992 (1017) [] sp: 18 (18) [] ep: 329 (332) cash: 171 [+1] exp: 211706 [+674]
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.


A silver butterfly
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >
Hp:992/1017 Sp:18/18 Ep:329/332 >look

There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.
A silver butterfly
Hp:992/1017 Sp:18/18 Ep:329/332 >
You are already fighting!
Hp:992/1017 Sp:18/18 Ep:329/332 >look

You are already fighting!
Hp:992/1017 Sp:18/18 Ep:329/332 >
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you iNothing on the list to kill.
look
s a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.
A silver butterfly
Hp:992/1017 Sp:18/18 Ep:329/332 >
There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.
A silver butterfly
Hp:992/1017 Sp:18/18 Ep:329/332 >look

There are no light sources here, but you can still see.
^^^^^^^^^^^ This is a very old forest. You hear creaking
^^^^^^^^^^^ of the branches as the wind softly moves the trees.
^^^f^^^^^^^ It is quite dark in here, and only few stray rays of
vffff*^^^ff light penetrate the thick canopy of leaves. The ground
ffffFFFFFff is covered with a thick layer of humus. It all
fffFFFFFFff sorts of animal life can be found here.
fFFFFFFFFFF
Above you is a cold, moving, clear night sky. There is a brisk wind. A first
quarter moon hangs in the sky.
Obvious exits are: w, sw, s and se.
A silver butterfly
Hp:992/1017 Sp:18/18 Ep:329/332 >
You miss Butterfly.
Butterfly tries to dodge your hit, but you are not fooled that easily!
You shred Butterfly causing heart tissue to fly everywhere.
YUCH, Butterfly's entrails spill all over the place.
Butterfly is DEAD, R.I.P.
dig grave
get all coins
hp: 992 (1017) [] sp: 18 (18) [] ep: 329 (332) cash: 171 [] exp: 211846 [+140]
You carefully pick up your shovel and dig a grave for the corpse.
Hp:992/1017 Sp:18/18 Ep:329/332 >
You take one copper coin.
Hp:992/1017 Sp:18/18 Ep:329/332 >Slow walking aborted

You feel fully healed.
hp: 1017 (1017) [+25] sp: 18 (18) [] ep: 332 (332) cash: 171 [] exp: 211846 []
Hurin [wanted]: party for a conjumage
Antikiller (wanted): exp for tiger and monk
Spica [sales]: dragonscale chainmail coated with gold +7str-2dex+4con +average
prots, 100k
Goa (wanted): partia
Jerkkis [sales]: nightfall mb 4m

what i think is happening is that nothing on the list to kill gets stacked over from previous rooms when i walk into the next room with a monster it says nothing on the list to kill and make me leave that room when i don want to
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ronen
Beginner


Joined: 07 Aug 2005
Posts: 18

PostPosted: Sun Oct 14, 2007 10:01 pm   
 
ok i think i figured it out but how it had something to do with leave

do you know how to set up a variable so that when a specific monster leaves the room a trigger goes off to look

ill give you an example

baboon leaves north
butterfly leaves south
horse leaves east

would there be away to set it up when ever the MUD sees



[MONSTER]
|
#VARIABLE leaves south it sets off a trigger to look?
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