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zorra Beginner
Joined: 13 Oct 2006 Posts: 10
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Posted: Sat Mar 03, 2007 3:11 pm
problem about mapper |
I got a problem about mapper. The mud I am playing has a very strange kind of room, which can reproduce itself for a random time. It is something like this:
The first time, you go like A-B-B-C
But the second time, you go like A-B-B-B-B-C
B is the specific room, and each time you go the description is exactly the same.
How can I solve this problem in the map? Thx |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sat Mar 03, 2007 5:12 pm |
Sounds like an exit-changing maze room. Since you can no longer trust the exits from B, you will need to set up triggers (NOT room scripts, since those get deleted when you leave the room) for the room info for the surrounding rooms. The room trigger for A will simply #nodir/#nomap everything and keep the blue dot in room A. The room trigger for C will #teleport the blue dot to the correct location
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_________________ EDIT: I didn't like my old signature |
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zorra Beginner
Joined: 13 Oct 2006 Posts: 10
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Posted: Sun Mar 04, 2007 2:24 am |
Thx. Another problem, normally when I use trigger to control mapper, I use #step and #pause. Is there any other way or better way to do that?
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun Mar 04, 2007 2:33 am |
Depends on what you're trying to do. Getting around delayed-travel or having to handle mechanics for things like ferries or abnormally long RTs would basically require an increase in the slow-walking timer and enough triggers to #NOMAP or #NODIR the appropriate messages.
If you want to stop along the way and do something before continuing on your journey, #stop, #step, #pause, etc are pretty much the correct tool for the job. |
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_________________ EDIT: I didn't like my old signature |
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zorra Beginner
Joined: 13 Oct 2006 Posts: 10
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Posted: Sun Mar 04, 2007 11:36 am |
Another problem comes, sorry for borthering you guys one more time.
When I walk around passing the rooms on the rooms I mentioned in the first post, zmud will generate a series of path commands like .3e5n something.
Image the following scene, I walk through like this:
A-B-B-B-B-C-D-E...
I start from A, and if I use triggers for room B, the path will stop at B until reach C, then I teleport to C. Now my destination is E, so how can I resume the remain path? Thx for your time. |
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