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shadowsurfer Novice
Joined: 17 Dec 2004 Posts: 34
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Posted: Sun Dec 31, 2006 3:23 am
Stat Rolling/Character Creation |
I'm looking for a script that will read a set of stats for character creation and, if they don't match a predetermined setup, will clear the screen and reroll until that setup is reached. The stat screen when rolled looks something like this:
-=-*-=- Your rolls -=-*-=-
Roll number: 1 = 8
Roll number: 2 = 12
Roll number: 3 = 15
Roll number: 4 = 14
Roll number: 5 = 14
Roll number: 6 = 15
-=-*-=-=-=-=**=-=-=-=-*-=-
A sample of a predetermined setup (because i'm not sure exactly what I want yet) would be that if the total of the roll is = or > 85 then nothing happens and I can assign the rolls. But if the total of the roll is <85 it issues the command REROLL and another set is rolled.
Can someone help me with this? I would be greatful. |
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Fang Xianfu GURU
Joined: 26 Jan 2004 Posts: 5155 Location: United Kingdom
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Posted: Sun Dec 31, 2006 11:09 am |
#var Rolls ""
#var RollTotal ""
#trig {Roll number: (%d) = (%d)} {#addkey Rolls %1 %2;#if (%1=6) {#loopdb @Rolls {#math RollTotal @RollTotal+%val};#if (@RollTotal >= 85) {#echo Total is over 85, done.} {#var Rolls "";#var RollTotal "";reroll}}
Think that should work. |
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shadowsurfer Novice
Joined: 17 Dec 2004 Posts: 34
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Posted: Mon Jan 01, 2007 2:01 pm |
It didn't. Maybe I left some things out, not sure. Here is the screen you get when you first log in:
-> -=-*-=- Your rolls -=-*-=-
Roll number: 1 = 10
Roll number: 2 = 12
Roll number: 3 = 8
Roll number: 4 = 9
Roll number: 5 = 10
Roll number: 6 = 9
-=-*-=-=-=-=**=-=-=-=-*-=-
Now you can <assign> a roll number to a stat.
For instance 'assign 2 strength' will assign roll #2 to strength.
You can type <show> at any point to list your rolls.
You can also type <stats> to show your current stats.
Note that you can just type <quick> to quickly associate them.
Note that you can <reroll> if you are not satisfied
with your stats.
Remember that this command will remove your old stats!
Type <done> when you are finished with your stats.
I just want the script to total the numbers and if they are below a certain total, REROLL will be initiated. Hopefully this explains better. THanks. |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Mon Jan 01, 2007 6:23 pm |
Code: |
#TRIGGER "roller" {-=-~*-=- Your rolls -=-~*-=-} {}
#COND {Roll number: 1 = (%d)} {} {within|param=1}
#COND {Roll number: 2 = (%d)} {} {within|param=1}
#COND {Roll number: 3 = (%d)} {} {within|param=1}
#COND {Roll number: 4 = (%d)} {} {within|param=1}
#COND {Roll number: 5 = (%d)} {} {within|param=1}
#COND {Roll number: 6 = (%d)} {
#IF (%eval(%t1+%t2+%t3+%t4+%t5+%1)>=85) {#BEEP} {reroll}
} {within|param=1} |
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shadowsurfer Novice
Joined: 17 Dec 2004 Posts: 34
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Posted: Mon Jan 01, 2007 7:13 pm |
It still doesn't work. Just so everyone understands, when I type reroll, this is what I get:
Quote: |
-=-*-=- Your rolls -=-*-=-
Roll number: 1 = 11
Roll number: 2 = 15
Roll number: 3 = 7
Roll number: 4 = 12
Roll number: 5 = 13
Roll number: 6 = 13
-=-*-=-=-=-=**=-=-=-=-*-=-
Now you can <assign> a roll number to a stat.
For instance 'assign 2 strength' will assign roll #2 to strength.
You can type <show> at any point to list your rolls.
You can also type <stats> to show your current stats.
Note that you can just type <quick> to quickly associate them.
Note that you can <reroll> if you are not satisfied
with your stats.
Remember that this command will remove your old stats!
Type <done> when you are finished with your stats.
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4689 Location: Pensacola, FL, USA
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Posted: Mon Jan 01, 2007 10:09 pm |
#TR {Roll number: (%d) = (%d)} {#IF (%1=1) {total=%2} {#ADD total %2};#IF (%1=6) {#IF (@total<65) {reroll}}}
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_________________ Discord: Shalimarwildcat |
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shadowsurfer Novice
Joined: 17 Dec 2004 Posts: 34
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Posted: Mon Jan 01, 2007 11:32 pm |
This one, too, didn't work. Not sure what i'm doing wrong, if anything. I'm putting what you guys write into the command and then going about my business. But it is not triggering a reroll if it is less than the specified number. If anyone is interested, the mud is ShadowGate (209.161.2.50:6969).
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Ceres Wanderer
Joined: 25 May 2006 Posts: 88
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Posted: Tue Jan 02, 2007 12:18 am |
I logged on to your Mud and came up with this using Shalimar's logic and adjusting the trigger pattern:
Code: |
#TR {Roll number:%s(%d)%s=%s(%d)} {#IF (%1=1) {total=%2} {#ADD total %2};#IF (%1=6) {#IF (@total<85) {reroll}}} |
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Vitae Enchanter
Joined: 17 Jun 2005 Posts: 673 Location: New York
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Posted: Tue Jan 02, 2007 1:23 pm |
Shadowsurfer, based on Ceres trigger i'll take a guess that there are multiple spaces between the ='s.
This is an instance where you need to use the code tags in the forum because multiple spaces on here only show as one space.
That was the reason why there were some many "incorrect'" scripts. they were based on your text.
Code: |
-=-*-=- Your rolls -=-*-=-
Roll number: 1 = 8
Roll number: 2 = 12
Roll number: 3 = 15
Roll number: 4 = 14
Roll number: 5 = 14
Roll number: 6 = 15
-=-*-=-=-=-=**=-=-=-=-*-=- |
-=-*-=- Your rolls -=-*-=-
Roll number: 1 = 8 <--I put the same amount of spaces as the above one. See the diff?
Roll number: 2 = 12
Roll number: 3 = 15
Roll number: 4 = 14
Roll number: 5 = 14
Roll number: 6 = 15
-=-*-=-=-=-=**=-=-=-=-*-=- |
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shadowsurfer Novice
Joined: 17 Dec 2004 Posts: 34
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Posted: Thu Jan 04, 2007 5:08 pm |
Yep, you were both right. Ceres' trigger works excellent! Thank you everyone for helping me with this.
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