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  Topic: Is there a command to delete all the temporary triggers?
zorra

Replies: 2
Views: 3580

PostForum: zMUD General Discussion   Posted: Tue Jun 17, 2008 8:30 am   Subject: Is there a command to delete all the temporary triggers?
Thanks for the reply. I actually found the way to do that. I use #ALARM +2 to replace the #WAIT 2000, and when create the temporary triggers, I use a temp class to hold them, like #ALARM +2 {do someth ...
  Topic: Is there a command to delete all the temporary triggers?
zorra

Replies: 2
Views: 3580

PostForum: zMUD General Discussion   Posted: Thu Jun 12, 2008 9:55 am   Subject: Is there a command to delete all the temporary triggers?
I have a lot of temporary triggers in the game, but if I was disconnected and automatically login again, those stored triggers may cause trouble. So I want to delete them all in some cases. Is there a ...
  Topic: problems of match semicolons
zorra

Replies: 1
Views: 2629

PostForum: zMUD General Discussion   Posted: Thu Aug 02, 2007 4:12 am   Subject: problems of match semicolons
the trigger works as this: first the controller sends a message,

controller tellls you that : do ~((*)~)

then the dummy follows

do %1

it works fine when the @todo is a single word. However ...
  Topic: problem of path
zorra

Replies: 1
Views: 2839

PostForum: zMUD General Discussion   Posted: Mon Mar 05, 2007 3:12 pm   Subject: problem of path
In speedwalk, when I use the command

tempdir=%nextdir

the variable @tempdir seems to point to %nextdir, and varies with the %nextdir. So when I step again, the @tempdir will disappear.
So the q ...
  Topic: problem about mapper
zorra

Replies: 4
Views: 4645

PostForum: zMUD General Discussion   Posted: Sun Mar 04, 2007 11:36 am   Subject: problem about mapper
Another problem comes, sorry for borthering you guys one more time.
When I walk around passing the rooms on the rooms I mentioned in the first post, zmud will generate a series of path commands like ...
  Topic: room prohibit commands question
zorra

Replies: 2
Views: 3545

PostForum: zMUD General Discussion   Posted: Sun Mar 04, 2007 11:28 am   Subject: room prohibit commands question
thx, I'll try it out
  Topic: room prohibit commands question
zorra

Replies: 2
Views: 3545

PostForum: zMUD General Discussion   Posted: Sun Mar 04, 2007 6:04 am   Subject: room prohibit commands question
How can I prohibit some certain commands in a specific room?
For example, I don't want to move east in room A, even when room A DOES have a east direction. So I want to like filter the direction, how ...
  Topic: About new directions in MUD
zorra

Replies: 7
Views: 9006

PostForum: zMUD General Discussion   Posted: Sun Mar 04, 2007 3:08 am   Subject: About new directions in MUD
I have the same problem as hairui, can anyone explain it?
  Topic: problem about mapper
zorra

Replies: 4
Views: 4645

PostForum: zMUD General Discussion   Posted: Sun Mar 04, 2007 2:24 am   Subject: problem about mapper
Thx. Another problem, normally when I use trigger to control mapper, I use #step and #pause. Is there any other way or better way to do that?
  Topic: problem about mapper
zorra

Replies: 4
Views: 4645

PostForum: zMUD General Discussion   Posted: Sat Mar 03, 2007 3:11 pm   Subject: problem about mapper
I got a problem about mapper. The mud I am playing has a very strange kind of room, which can reproduce itself for a random time. It is something like this:
The first time, you go like A-B-B-C
But t ...
 
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