Author |
Message |
Topic: is there a way to turn off the map queue? |
zero
Replies: 1
Views: 4219
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Forum: zMUD General Discussion Posted: Tue Feb 03, 2004 9:18 pm Subject: is there a way to turn off the map queue? |
if i run through an area that has triggers then try to move to a room that doesn't exist, my map gets all screwed up. things that got put in the map queue prevent my 'you cant go in that direction' fr ... |
Topic: more fun with #tag |
zero
Replies: 4
Views: 8480
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Forum: zMUD General Discussion Posted: Tue Jan 14, 2003 1:12 am Subject: more fun with #tag |
Ok.. now that really seems odd. I would think grabbing the vnum of the room to place it on the mapper would be a fairly basic function. Seems kinda silly to have Zmud assign vnums that have no relatio ... |
Topic: more fun with #tag |
zero
Replies: 4
Views: 8480
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Forum: zMUD General Discussion Posted: Mon Jan 13, 2003 10:46 am Subject: more fun with #tag |
As soon as I add the line #tag vnum %1 to my triggers, the mapper no longer responds. The trigger is
VNUM:%1]
and it is triggering off of my prompt which looks like this
>
I have t ... |
Topic: 6.40 mapper speed |
zero
Replies: 32
Views: 44580
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Forum: zMUD General Discussion Posted: Sun Jan 12, 2003 5:51 am Subject: 6.40 mapper speed |
If you need to post your map somewhere for Zugg, I have plenty of room on my server.
www.modmud.com
modmud.com:7500
"There is not one shred of evidence that life is supposed to be seriou ... |
Topic: automapper ignores standard exits |
zero
Replies: 4
Views: 8251
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Forum: zMUD General Discussion Posted: Fri Jan 03, 2003 8:02 am Subject: automapper ignores standard exits |
I found the problem and it appears to have had nothing to do with the exits or the prompt. During the auto-configuration, the option was set that all room descriptions were 10 lines (they're usually 3 ... |
Topic: automapper ignores standard exits |
zero
Replies: 4
Views: 8251
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Forum: zMUD General Discussion Posted: Tue Dec 31, 2002 10:06 pm Subject: automapper ignores standard exits |
yet when autodetecting, it clearly marks my exits as.. well.. exits. also, 6.16 had no problem with my exits.
www.modmud.com
modmud.com:7500
"There is not one shred of evidence that life ... |
Topic: automapper ignores standard exits |
zero
Replies: 4
Views: 8251
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Forum: zMUD General Discussion Posted: Mon Dec 30, 2002 11:08 pm Subject: automapper ignores standard exits |
typical room movement output looks like this...
A Grassy Hill
789/789h 354/354v 98/98a 3a -1014155424x 90l > s
You fly south.
A Grassy Hill
789/789h 354/354v 98/98a 3a -1014155424x 9 ... |
Topic: 6.40 mapper speed |
zero
Replies: 32
Views: 44580
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Forum: zMUD General Discussion Posted: Mon Dec 30, 2002 11:01 pm Subject: 6.40 mapper speed |
Grif.. just slow the hell down. nobody's gonna catch you anyway.
at least the mapper is working for you. I can create the first room, but the mapper ignores any movement whatsoever.
www.modmud ... |
Topic: changing room colors with triggers |
zero
Replies: 9
Views: 15328
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Forum: zMUD General Discussion Posted: Sat Jun 29, 2002 7:35 am Subject: changing room colors with triggers |
Here's some output for you. My trigger is this ~ > e
You walk east.
The Great Grasslands
> e
You walk east.
The Great Grasslands
> e
You walk east.
The Great Grasslan ... |
Topic: changing room colors with triggers |
zero
Replies: 9
Views: 15328
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Forum: zMUD General Discussion Posted: Fri Jun 28, 2002 5:36 pm Subject: changing room colors with triggers |
Well, that's closer. It does color the rooms, but it doesn't color the room I move into. Here's what's happening.
I'm in modmud.com:7500
"There is not one shred of evidence that life is sup ... |
Topic: changing room colors with triggers |
zero
Replies: 9
Views: 15328
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Forum: zMUD General Discussion Posted: Thu Jun 27, 2002 7:56 pm Subject: changing room colors with triggers |
I trigger off of room descriptions such as "An Ancient Forest modmud.com:7500
"There is not one shred of evidence that life is supposed to be serious." |
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