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  Topic: is there a way to turn off the map queue?
zero

Replies: 1
Views: 1232

PostForum: zMUD General Discussion   Posted: Tue Feb 03, 2004 9:18 pm   Subject: is there a way to turn off the map queue?
if i run through an area that has triggers then try to move to a room that doesn't exist, my map gets all screwed up. things that got put in the map queue prevent my 'you cant go in that direction' fr ...
  Topic: more fun with #tag
zero

Replies: 4
Views: 2062

PostForum: zMUD General Discussion   Posted: Tue Jan 14, 2003 1:12 am   Subject: more fun with #tag
Ok.. now that really seems odd. I would think grabbing the vnum of the room to place it on the mapper would be a fairly basic function. Seems kinda silly to have Zmud assign vnums that have no relatio ...
  Topic: more fun with #tag
zero

Replies: 4
Views: 2062

PostForum: zMUD General Discussion   Posted: Mon Jan 13, 2003 10:46 am   Subject: more fun with #tag
As soon as I add the line #tag vnum %1 to my triggers, the mapper no longer responds. The trigger is

VNUM:%1]

and it is triggering off of my prompt which looks like this

>

I have t ...
  Topic: 6.40 mapper speed
zero

Replies: 32
Views: 11010

PostForum: zMUD General Discussion   Posted: Sun Jan 12, 2003 5:51 am   Subject: 6.40 mapper speed
If you need to post your map somewhere for Zugg, I have plenty of room on my server.


www.modmud.com
modmud.com:7500

"There is not one shred of evidence that life is supposed to be seriou ...
  Topic: automapper ignores standard exits
zero

Replies: 4
Views: 2092

PostForum: zMUD General Discussion   Posted: Fri Jan 03, 2003 8:02 am   Subject: automapper ignores standard exits
I found the problem and it appears to have had nothing to do with the exits or the prompt. During the auto-configuration, the option was set that all room descriptions were 10 lines (they're usually 3 ...
  Topic: automapper ignores standard exits
zero

Replies: 4
Views: 2092

PostForum: zMUD General Discussion   Posted: Tue Dec 31, 2002 10:06 pm   Subject: automapper ignores standard exits
yet when autodetecting, it clearly marks my exits as.. well.. exits. also, 6.16 had no problem with my exits.


www.modmud.com
modmud.com:7500

"There is not one shred of evidence that life ...
  Topic: automapper ignores standard exits
zero

Replies: 4
Views: 2092

PostForum: zMUD General Discussion   Posted: Mon Dec 30, 2002 11:08 pm   Subject: automapper ignores standard exits
typical room movement output looks like this...

A Grassy Hill

789/789h 354/354v 98/98a 3a -1014155424x 90l > s
You fly south.
A Grassy Hill

789/789h 354/354v 98/98a 3a -1014155424x 9 ...
  Topic: 6.40 mapper speed
zero

Replies: 32
Views: 11010

PostForum: zMUD General Discussion   Posted: Mon Dec 30, 2002 11:01 pm   Subject: 6.40 mapper speed
Grif.. just slow the hell down. nobody's gonna catch you anyway.

at least the mapper is working for you. I can create the first room, but the mapper ignores any movement whatsoever.


www.modmud ...
  Topic: changing room colors with triggers
zero

Replies: 9
Views: 4780

PostForum: zMUD General Discussion   Posted: Sat Jun 29, 2002 7:35 am   Subject: changing room colors with triggers
Here's some output for you. My trigger is this ~ > e
You walk east.
The Great Grasslands

> e
You walk east.
The Great Grasslands

> e
You walk east.
The Great Grasslan ...
  Topic: changing room colors with triggers
zero

Replies: 9
Views: 4780

PostForum: zMUD General Discussion   Posted: Fri Jun 28, 2002 5:36 pm   Subject: changing room colors with triggers
Well, that's closer. It does color the rooms, but it doesn't color the room I move into. Here's what's happening.

I'm in modmud.com:7500

"There is not one shred of evidence that life is sup ...
  Topic: changing room colors with triggers
zero

Replies: 9
Views: 4780

PostForum: zMUD General Discussion   Posted: Thu Jun 27, 2002 7:56 pm   Subject: changing room colors with triggers
I trigger off of room descriptions such as "An Ancient Forest modmud.com:7500

"There is not one shred of evidence that life is supposed to be serious."
 
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