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  Topic: need help with multiple numbers pattern trigger
yull26m

Replies: 5
Views: 7773

PostForum: zMUD General Discussion   Posted: Fri Oct 28, 2011 9:49 pm   Subject: sorry, could not erase this accidental post
sorry, could not erase this accidental post
  Topic: need help with multiple numbers pattern trigger
yull26m

Replies: 5
Views: 7773

PostForum: zMUD General Discussion   Posted: Fri Oct 28, 2011 9:49 pm   Subject: need help with multiple numbers pattern trigger
thank you for the replies but there is a problem, when I type look board I get this on my screen:

Cured Meats 21.00 53.34 39.90 44.94 47.25 65.31 44.31 52.29 57.12

Exotic Foods ...
  Topic: need help with multiple numbers pattern trigger
yull26m

Replies: 5
Views: 7773

PostForum: zMUD General Discussion   Posted: Tue Oct 25, 2011 9:35 pm   Subject: need help with multiple numbers pattern trigger
You look at a cargo information board...



Cured Meats 21.00 53.34 39.90 44.94 47.25 65.31 44.31 52.29 57.12


All prices in platinum per crate, and are current within the ...
  Topic: equipment database script help please
yull26m

Replies: 0
Views: 2777

PostForum: zMUD General Discussion   Posted: Thu Jun 24, 2010 8:27 am   Subject: equipment database script help please
I have been making scripts for lot of years, but have never messed with databasing. I would like to know if anyone could help me create a scritp to capture the eq stats from an identify spell and log ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Mon Mar 22, 2010 5:13 am   Subject: Tick timer help, PLEASE.
I read and read and read and re-read all the help files dealing with the timer, It just did not sink in as to what they were talking bout. There are alot of things that are not copletely clear to me, ...
  Topic: I need help writing a script for databasing
yull26m

Replies: 0
Views: 2968

PostForum: zMUD General Discussion   Posted: Sun Mar 21, 2010 7:52 am   Subject: I need help writing a script for databasing
a purple stone ring weighs 0 pounds and is worth roughly 29 platinum, 8 gold, 9 silver, and 8 copper.
The item is magical.
This item also affects your:
HITPOINTS by +30

.


this is the outp ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Sat Mar 20, 2010 6:15 pm   Subject: Tick timer help, PLEASE.
#timer 1 {#say test} 1 15

1 -- whether the tick timer is enabled
{#say test} -- the command the tick timer executes when the tick reaches 0
1 -- whether the tick warning message is displayed
15 ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Thu Mar 11, 2010 7:26 pm   Subject: Tick timer help, PLEASE.
Is it possible for you to do this with #alarm functions instead?

You can set you initial alarm with *5 (every 5 second) to "look contacts" then when your conact is found use the appropriate trigger ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Thu Mar 11, 2010 1:36 am   Subject: Tick timer help, PLEASE.
I have tried that, it never changes the timeout margin. I try every suggestion given and thus far none have worked.
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Wed Mar 10, 2010 5:22 am   Subject: Tick timer help, PLEASE.
#timer sets the action to be taken upon the timer running out, it also toggles the timer on/off but it does not set the timeout margin. I the action to be taken set as @action and I have triggers that ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Tue Mar 09, 2010 11:38 pm   Subject: Tick timer help, PLEASE.
Ok, little test for you to try MattLofton, open up zmud and set the timeout margin on your tick timer, set it to like 20. Now, try to change the number 20 by typing in anything that you think would wo ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Tue Mar 09, 2010 6:06 pm   Subject: Tick timer help, PLEASE.

the #TIMER command can both toggle the tick timer state as well as define it.


Was I somehow too technical for you? Here, let me dumb it down:

in the command line, type in #TIMER. Then, mov ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Mon Mar 08, 2010 9:51 pm   Subject: Tick timer help, PLEASE.
what I want to do is to be able to set my tick timer to look contacts at every 5 ticks, then, when it spots a ship on contacts, I want it to scan ship and look contacts at every 2 ticks. I also have a ...
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Sun Mar 07, 2010 3:05 am   Subject: Tick timer help, PLEASE.
ok, #ts toggles/sets the time interval, I know that but what I need is something I can put in my script to set the timeout margin.
  Topic: Tick timer help, PLEASE.
yull26m

Replies: 21
Views: 38269

PostForum: zMUD General Discussion   Posted: Sat Mar 06, 2010 11:42 pm   Subject: Tick timer help, PLEASE.
I know #ts sets the tick timer but it the a way to set the other number of the tick timer? I use the tick timer alot. ou is my alias to order undock and it starts my timer and sets it to look contacts ...
  Topic: I need help with a script that I can not figure out for some reason.
yull26m

Replies: 5
Views: 6623

PostForum: zMUD General Discussion   Posted: Sat Mar 06, 2010 6:00 pm   Subject: I need help with a script that I can not figure out for some reason.
Thanx for the advice bout not putting @ in front of variables, but I have already written the script with the trigger pattern that taz wrote for me, and I left the @ in when I wrote it and it works g ...
  Topic: I need help with a script that I can not figure out for some reason.
yull26m

Replies: 5
Views: 6623

PostForum: zMUD General Discussion   Posted: Sat Mar 06, 2010 5:16 am   Subject: I need help with a script that I can not figure out for some reason.
thanx tons bud...that works perfectly......

I almost had it working but still new to setting variables and some of the stuff still stumps me...
  Topic: I need help with a script that I can not figure out for some reason.
yull26m

Replies: 5
Views: 6623

PostForum: zMUD General Discussion   Posted: Fri Mar 05, 2010 10:24 am   Subject: I need help with a script that I can not figure out for some reason.
the mud output is this:
Contact listing
===============================================
[SL] sloo[ X:46 Y:50 Z:0 R:4.6 B:268 H:90 ...
  Topic: help with #if trigger please
yull26m

Replies: 10
Views: 13766

PostForum: zMUD General Discussion   Posted: Fri Jan 08, 2010 6:56 pm   Subject: help with #if trigger please
I have the targeting all set up to where it works perfectly. These triggers are the ones I use:

#TRIGGER {An old male orc is moving very slowly} {@target = male}
#TRIGGER {An orc playing cards qui ...
  Topic: help with #if trigger please
yull26m

Replies: 10
Views: 13766

PostForum: zMUD General Discussion   Posted: Fri Jan 08, 2010 7:39 am   Subject: help with #if trigger please
MattLofton, could you show me exaples of what you mean on each of those advices? Like I said, I am very new to #if triggers.

{@action = kill @target} works quite well. I have had no problems with ...
  Topic: help with #if trigger please
yull26m

Replies: 10
Views: 13766

PostForum: zMUD General Discussion   Posted: Fri Jan 08, 2010 4:46 am   Subject: help with #if trigger please
< 444h/264H 124v/124V Pos: standing >
< T: (**) TP: sta TC: excellent E: teen EP: sta EC: nasty wounds> TICK IN 5 SECONDS.
rem dull

_________________________THIS IS RIGHT AS IT SHOULD ...
  Topic: help with #if trigger please
yull26m

Replies: 10
Views: 13766

PostForum: zMUD General Discussion   Posted: Fri Jan 08, 2010 4:25 am   Subject: help with #if trigger please
I'm Not Sure what exactly is causing what but a small problem i think is

#trigger {<(*)h/(*)H (*)v/(*)V} @current_hitpoints = %1;@full_hitpoints = %2}

are the @ symbols necessary?

current_ ...
  Topic: help with #if trigger please
yull26m

Replies: 10
Views: 13766

PostForum: zMUD General Discussion   Posted: Tue Jan 05, 2010 5:08 pm   Subject: help with #if trigger please
sorry this will be a long post but I am posting a log to show how this trigger is not working and to give you an idea of how it should:

<> START OF TEST LOG
TICK IN 5 SECONDS.
kill drunk
...
  Topic: help with #if trigger please
yull26m

Replies: 10
Views: 13766

PostForum: zMUD General Discussion   Posted: Tue Jan 05, 2010 4:36 pm   Subject: help with #if trigger please
did not work. part of a log:

< T: Mevy TP: sta TC: excellent E: drunk EP: sta EC: few wounds>
-=[a very drunk orc attacks you.]=- [0 hits]
-=[You attack a very drunk orc.]=- [1 hits]

&l ...
  Topic: help with #if trigger please
yull26m

Replies: 10
Views: 13766

PostForum: zMUD General Discussion   Posted: Tue Jan 05, 2010 7:29 am   Subject: help with #if trigger please
ok this is the output of my mud that I am working with:

< 424h/264H 124v/124V Pos: standing >

the triggers I have set up for what I want to do are as follows:

#trigger {<(*)h/(*)H (* ...
 
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