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  Topic: forall troubles
xantharus

Replies: 1
Views: 2617

PostForum: zMUD General Discussion   Posted: Thu Mar 06, 2008 4:03 am   Subject: forall troubles
I have the following in a login script

#ADDITEM CLANNIE Name1 Name2 Name3

I want to send a tell to alt character who has the following trigger:

(%w) tells you, '+(*)' <-- to be matched
# ...
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Fri Sep 21, 2007 11:37 pm   Subject: Need help with 2 stage triggers
ugh... that was my mistake. It wasn't dropping a Common Relic. I am sorry. I've got it now. I made the change suggested by Prog

#if ((%1="Common") and (%2!="Artifact")) {drop @dtype}

That to ...
  Topic: Triggers on 2 players not firing.
xantharus

Replies: 2
Views: 3286

PostForum: zMUD General Discussion   Posted: Fri Sep 21, 2007 10:50 pm   Subject: Triggers on 2 players not firing.
I guess it's possible. I don't have the same triggers/aliases between characters, but I am getting the same game messages, and (depending on what you mean by this) the same zscript code. Not sure ho ...
  Topic: Triggers on 2 players not firing.
xantharus

Replies: 2
Views: 3286

PostForum: zMUD General Discussion   Posted: Fri Sep 21, 2007 9:41 pm   Subject: Triggers on 2 players not firing.
Before anyone says anything, the mud I play on DOES allow multiplaying and botting...

I a couple of characters that I have setup as bots... not leveling bots, but bots providing useful functions a ...
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Fri Sep 21, 2007 7:28 pm   Subject: Need help with 2 stage triggers
Thanks for all of the feedback. I think I will add a within statement just to be safe. Do you see any reason why it wouldn't drop an uncommon relic? I don't see anything in the code that would cau ...
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Fri Sep 21, 2007 6:59 pm   Subject: Need help with 2 stage triggers
So here is what I ended up with? Any tweaks? I decided I only wanted to keep uncommon and rare items and anything of type artifact.

#TRIGGER {This {small|medium|large} (%w) of material can be cra ...
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Wed Sep 19, 2007 2:59 pm   Subject: Need help with 2 stage triggers
Thanks Fang... 1 question though... If I change the 2nd %2 with {magical item|legendary item|artifact|relic}, then does this part still work? (%2="relic" or %2="artifact"))

Thanks!
Xantharus
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Tue Sep 18, 2007 10:54 pm   Subject: Need help with 2 stage triggers
OK... yes, there are lines in between. here is the actual "look" output.

You examine a medium blue dragonscale fragment.
-------------------------------------------------------------------------- ...
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Tue Sep 18, 2007 10:07 pm   Subject: Need help with 2 stage triggers
Progonoi,
Thanks for the quick followup. I think you generally have the essence.

%1 can be common, uncommon and rare
%2 can be magical, legendary, mythical, relics or artifacts

Obviously the ...
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Tue Sep 18, 2007 9:56 pm   Subject: Need help with 2 stage triggers
Thanks for the quick response, Charneus, however, I don't think you quite captured the essence of what I am trying to do. I can look at a magical boot on my mud and it'll have that same line: Magic ...
  Topic: Need help with 2 stage triggers
xantharus

Replies: 21
Views: 18811

PostForum: zMUD General Discussion   Posted: Tue Sep 18, 2007 9:19 pm   Subject: Need help with 2 stage triggers
I have a trigger that I want to create that needs to fire only when I pick up a piece of dragonscale and look at it, but only when I look at dragonscale. The part of the "look" output that I really ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Fri Aug 31, 2007 8:00 pm   Subject: Help solving maps
Thanks for everything! I still am getting the following:

The first 5 commands being executed are: ra rs rd r+ r3
Then I get the following errors

Unrecognised command 'r+' (type 'commands ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Fri Aug 31, 2007 2:21 pm   Subject: Help solving maps
I will look through those variables you recommended. Yes, if you can add something where ti can continue the brute calculation, then that would be good. The goal of this is to have a character be ab ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Fri Aug 31, 2007 4:29 am   Subject: Help solving maps
Thank you very much. I still haven't gotten it to work right, but it is working to some extent. The most I can get it to solve is 2 before it ends up stopping and having me do it manually. I keep g ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Fri Aug 31, 2007 2:02 am   Subject: Help solving maps
Thank you very much. I have imported this, but, I guess I am just a bit stupid about these things... how do I make it work? I tried to get it going, but couldn't. It kicked in somewhat when I start ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2007 9:28 pm   Subject: Help solving maps
The rd, rt, etc are actual mud commands. The right and left hand commands are actually from a mud help file. When you enter a 2 command sequence, for example, it will say something similar to this.. ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2007 1:52 pm   Subject: Help solving maps
It gives you the confused message right away. However, with the alias I have setup, it continues on with all of the remaining moves. I could do 1 of 2 things. I could add an "escape" to the alias s ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2007 1:17 pm   Subject: Help solving maps
Left Hand Values

asd - - <<< <<< >>> (Cypher 3 and 4 lower by 3 and cypher 5 raises by 3)
ast - <<<< >>>> >> ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Thu Aug 30, 2007 3:19 am   Subject: Help solving maps
I guess it's kind of confusing because you don't really know what I have to in order to change 1 cypher by 1. The following is a list of all the right hand actions. Since I know the formatting won't ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Wed Aug 29, 2007 10:16 pm   Subject: Help solving maps
WHen I start an uncompleted map, none of the 5 cyphers will be correct. None of my aliases take more than 15 seconds to complete, so I could just wait 15 seconds after I invoke an alias or I could p ...
  Topic: Help solving maps
xantharus

Replies: 21
Views: 16707

PostForum: zMUD General Discussion   Posted: Wed Aug 29, 2007 9:16 pm   Subject: Help solving maps
I am trying to write a bot to solve maps on the mud I play. when you first look at an unsolved map, it will look similar to this:

The cyphers are very high, low, very high, very low and high.

J ...
  Topic: Linked List instead of Sequential Master file
xantharus

Replies: 11
Views: 8267

PostForum: zMUD General Discussion   Posted: Thu Aug 23, 2007 8:30 pm   Subject: Linked List instead of Sequential Master file
OK... So here's where I am...

I typed: display spybot_start
Spybot_start (trigger fires)
Unrecognised command '#' (type 'commands' to list those available).

Here is the actual Trigger:

# ...
  Topic: Linked List instead of Sequential Master file
xantharus

Replies: 11
Views: 8267

PostForum: zMUD General Discussion   Posted: Thu Aug 23, 2007 7:01 pm   Subject: Linked List instead of Sequential Master file
The only question I still have is... I have 11 aliases defined, all with their travel commands embedded. I don't mind randomizing the middle 9 areas, but I have specific one I want to go to first, an ...
  Topic: Linked List instead of Sequential Master file
xantharus

Replies: 11
Views: 8267

PostForum: zMUD General Discussion   Posted: Thu Aug 23, 2007 4:14 pm   Subject: Linked List instead of Sequential Master file
Here is what I have now. I keep getting 'homebase' is not a recognized command, even though it is a defined alias.

#var bot_running 1
#var numitems 0
#additem arealist homebase;#add numitems 1
...
  Topic: Linked List instead of Sequential Master file
xantharus

Replies: 11
Views: 8267

PostForum: zMUD General Discussion   Posted: Thu Aug 23, 2007 3:55 pm   Subject: Linked List instead of Sequential Master file
I'm not quite sure what to do with all of this. Is any of this supposed to be looped? I have put the spellups in each of the area aliases that I described above, so all i am looking to do now is to ...
 
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