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  Topic: New Characters on Same Mud Seem to Override Old
wilh

Replies: 2
Views: 3388

PostForum: zMUD General Discussion   Posted: Wed Mar 17, 2004 9:21 am   Subject: New Characters on Same Mud Seem to Override Old
No, I didn't. I just clicked on the new button and went through the same process as I did originally. I'll check out the file thing, though.

Wil
  Topic: %pos, %ismember
wilh

Replies: 11
Views: 5930

PostForum: zMUD General Discussion   Posted: Tue Mar 16, 2004 11:20 pm   Subject: %pos, %ismember
Where are %p and %q documented? I'm having trouble finding them in the help files.

Wil
  Topic: New Characters on Same Mud Seem to Override Old
wilh

Replies: 2
Views: 3388

PostForum: zMUD General Discussion   Posted: Tue Mar 16, 2004 11:15 pm   Subject: New Characters on Same Mud Seem to Override Old
This is a weird one.

I created a second character on the same mud, so I now have to connect buttons in the welcome window. One for Character1 and another for Character2. However, since the creati ...
  Topic: Map properties -> Configuration and Mud prompt
wilh

Replies: 11
Views: 10422

PostForum: zMUD General Discussion   Posted: Mon Mar 08, 2004 2:10 pm   Subject: Map properties -> Configuration and Mud prompt
I wonder if there's a way to do a substitution trigger that takes place before the mapper:

(<prompt>) (<desc>)
->
%1
%2

or something along those lines. I've been unsuccessful ...
  Topic: Yet Another Automapper Question
wilh

Replies: 0
Views: 2146

PostForum: zMUD General Discussion   Posted: Mon Mar 08, 2004 1:54 pm   Subject: Yet Another Automapper Question
Howdy,

I'm a bit baffled by this. I am trying to get the automapper to work on Arctic MUD (mud.arctic.org). It's a modified DIKU system. The room output appears normal. I think the problem ...
  Topic: Mapper
wilh

Replies: 2
Views: 3314

PostForum: zMUD General Discussion   Posted: Mon Mar 08, 2004 1:25 pm   Subject: Mapper
Well, let's consider Zone X (on the left in your diagram) which has room A on map level 1 and Zone Y (on the right) which has room A on map level 7.

The first step is to decide which zone room A ac ...
  Topic: Script Help for the Working man
wilh

Replies: 1
Views: 3355

PostForum: zMUD General Discussion   Posted: Mon Mar 08, 2004 1:20 pm   Subject: Script Help for the Working man
quote:
Based upon your estimation, it is morning.
The twin moons, Trigael and Marabah are in the phases:
Trigael: (gibbous waning) Marabah: (gibbous waning) <---------This is the line I need to ...
  Topic: Exporting all Settings
wilh

Replies: 1
Views: 2465

PostForum: zMUD General Discussion   Posted: Sat Apr 05, 2003 2:22 am   Subject: Exporting all Settings
I'm sure this has been asked a million times, and I've probably even read the answer half those times... but I'm an idiot and forgot.

I want to export all my settings (aliases, triggers, etc.) for ...
  Topic: Mapper on Achaea.com
wilh

Replies: 2
Views: 3220

PostForum: zMUD General Discussion   Posted: Thu Feb 27, 2003 11:00 am   Subject: Mapper on Achaea.com
Has anyone gotten it to work reliably on this mud? With all the nonstandard placement of things, I've had no luck.

Any advice would be appreciated.

Wil

Wil Hunt
  Topic: Gateway, and my Map
wilh

Replies: 2
Views: 3493

PostForum: zMUD General Discussion   Posted: Thu Feb 27, 2003 9:26 am   Subject: Gateway, and my Map
Weave... sounds Wheel of Timeish.

Hrm...

Wil

Wil Hunt
  Topic: Recreating Variables
wilh

Replies: 3
Views: 4392

PostForum: zMUD General Discussion   Posted: Thu Feb 27, 2003 8:56 am   Subject: Recreating Variables
I think I remember running into this when using the #VAR syntax for writing to variables. I fixed that by including the class name in the command...


#VAR varName <value> <defaultValue&g ...
  Topic: Need help creating a function
wilh

Replies: 1
Views: 2977

PostForum: zMUD General Discussion   Posted: Thu Feb 27, 2003 8:53 am   Subject: Need help creating a function
What you're looking to do is not the role of a function in zMUD. Functions in zScript are more like Pascal functions than C functions if you're a programmer.. Functions return values. Since you just ...
  Topic: ZMud and Linux?
wilh

Replies: 147
Views: 247656

PostForum: zMUD General Discussion   Posted: Mon Feb 24, 2003 7:57 am   Subject: ZMud and Linux?
Whatever happend to that project where you were considering porting zMUD to Linux? I presume that's gone by the wayside...

Wil

Wil Hunt
  Topic: Walking around in zMUD's mapper...
wilh

Replies: 4
Views: 3732

PostForum: zMUD General Discussion   Posted: Sun Feb 23, 2003 1:40 pm   Subject: Walking around in zMUD's mapper...
That's what he was saying.. those aliases (not triggers.. ;) ) are in place by default providing the functionality you just described. Neat, huh? :)

Wil

Wil Hunt
  Topic: All These Commands...
wilh

Replies: 3
Views: 4297

PostForum: zMUD General Discussion   Posted: Sat Feb 22, 2003 5:37 pm   Subject: All These Commands...
First let me make sure that I understand what you're looking for:

Joe gossips Hitter wanted sanc e n.

should result in

sanc e n

being send to the mud by you. Alternatively,

SomeotherJo ...
  Topic: automapper for imms
wilh

Replies: 3
Views: 4409

PostForum: zMUD General Discussion   Posted: Sat Feb 22, 2003 9:28 am   Subject: automapper for imms
Careful not to post too much, Nass. Us WotMUDders are watching....

Tee hee

Wil

Wil Hunt
  Topic: All These Commands...
wilh

Replies: 3
Views: 4297

PostForum: zMUD General Discussion   Posted: Sat Feb 22, 2003 9:21 am   Subject: All These Commands...
I'm a little confused as to what exactly you're looking for. Could you provide some sample output from the mud with desired response? That usually helps a lot!

Wil

Wil Hunt
  Topic: Number generation problem...
wilh

Replies: 11
Views: 7783

PostForum: zMUD General Discussion   Posted: Fri Feb 21, 2003 10:42 am   Subject: Number generation problem...
Wonderful, Kjata! That's great!

Thanks again,

Wil

Wil Hunt
  Topic: triggers stored?
wilh

Replies: 3
Views: 3913

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 5:11 am   Subject: triggers stored?
There are .mud files that contain your settings. They aren't quite plain text, however, so your best bet is to use the import/export feature of zMud. Just export your current aliases/triggers/etc. t ...
  Topic: #Capture question
wilh

Replies: 11
Views: 7659

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 5:05 am   Subject: #Capture question
Can you give a few lines of sample mud output to illustrate this?

Wil

Wil Hunt
  Topic: Number generation problem...
wilh

Replies: 11
Views: 7783

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 5:04 am   Subject: Number generation problem...
Ok, I think my brain is slowly (but surely) getting somewhere now. I'm still a little muddled, so I'll try to work my way through my understanding of what you're doing. Please make sure that I'm not ...
  Topic: Number generation problem...
wilh

Replies: 11
Views: 7783

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 2:14 am   Subject: Number generation problem...
Just a little data... I reran the number generator out until it reached 10000 (base 5). I got much better results when the variable inspection window was not open, but the results still look exponen ...
  Topic: Number generation problem...
wilh

Replies: 11
Views: 7783

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 1:43 am   Subject: Number generation problem...
Thanks, Kjata.

Thank you so much for putting that together. The only problem I had with it is speed. The time between 400 and 1000 (then next valid number) took 10 seconds or so on my PIII 73 ...
  Topic: Number generation problem...
wilh

Replies: 11
Views: 7783

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 10:52 pm   Subject: Number generation problem...
Yeah, we discussed that on the mud. One of the things I'm hoping to do, though (as I mentioned in our mud conversation), is to allow for a bit more flexibility.

That's why I'm doing my combination ...
  Topic: zMUD experts please assist...
wilh

Replies: 33
Views: 24163

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 9:56 pm   Subject: zMUD experts please assist...
Anyone else get wierded out when someone posts from the same mud that you play? :)

Wil

Wil Hunt
 
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